Hussar
Legend
I've run a few evil groups and our current Dark Sun campaign is definitely not good (my character just set his own uncle on fire.)
The thing with evil groups is to challenge the players at the outset. My take was to say, "Look, you have these evil characters. They are evil. How are YOU going to keep them together? Falling apart is your fault and do you want to be the player who implodes the campaign?"
What that resulted in was a group that was very, very polite to each other. Almost like a Mafia sort of thing where everyone kept their manners, didn't get lippy with each other and worked together pretty darn well because they realised that as a group, their collective goals were far more achievable than alone. I actually found that evil groups function almost better than good ones because of this. No one was willing to be "that guy" who stepped too far out of line, because everyone at the table knew that being "that guy" would get you killed.
And it started going even further than that. They dealt with NPC's in a much more organised manner because they wanted to keep up appearances and be able to do whatever it was they wanted to do. So, when they met that authority figure, they didn't do the typical player schtick of mouthing off, but, treated him politely. Until such time as they had the upper hand and then they were utterly ruthless.
I've almost, not quite, but almost, come to prefer evil groups over good ones. They function better.
The thing with evil groups is to challenge the players at the outset. My take was to say, "Look, you have these evil characters. They are evil. How are YOU going to keep them together? Falling apart is your fault and do you want to be the player who implodes the campaign?"
What that resulted in was a group that was very, very polite to each other. Almost like a Mafia sort of thing where everyone kept their manners, didn't get lippy with each other and worked together pretty darn well because they realised that as a group, their collective goals were far more achievable than alone. I actually found that evil groups function almost better than good ones because of this. No one was willing to be "that guy" who stepped too far out of line, because everyone at the table knew that being "that guy" would get you killed.
And it started going even further than that. They dealt with NPC's in a much more organised manner because they wanted to keep up appearances and be able to do whatever it was they wanted to do. So, when they met that authority figure, they didn't do the typical player schtick of mouthing off, but, treated him politely. Until such time as they had the upper hand and then they were utterly ruthless.
I've almost, not quite, but almost, come to prefer evil groups over good ones. They function better.