Battlemancer and Darudin
Note: some of this is reproduced from an earlier post for completeness.
BATTLEMANCER
A sorcerer of some repute, Battlemancer is a former student of the dark Atlantean mage, Malador. While he reviles his former master and his evil ways, Battlemancer makes use of Atlantean magic in order to fight super-villains and other threats to Freedom City. Battlemancer is often seen with his trusted servant, Darudin, an elf he recently rescued from the clutches of Malador.
BASIC STAT BLOCK
PL 10; Init +1; Defense 16 (15 flat-footed); Spd 30 ft walk, 50 ft fly; Atk +5 melee (+6S, Sword of Seven Cycles), +6 ranged (+10S, Icy Daggers of Ftharin); SV Dmg +2, Fort +2, Ref +1, Will +6, Str 13, Dex 13, Con 14, Int 13, Wis 18, Cha 16.
Skills: Concentration +6, Intimidation +11, Knowledge: Occult +5, Taunt +11.
Feats: Attack Focus - EB, Iron Will, Leadership, Power Attack, Sidekick, Startle, Surprise Strike.
Powers: Sorcery +10 [Spells: Animation, Energy Blast (Cold), ESP, Flight, Force Field (add immunities), Illusion, Telekinesis; Power Stunts: Comprehend, Snare, Transform; Source: Mystical; Cost: 7pp per rank, Total Cost: 76pp].
Equipment: Amulet of the Siren [Super-Charisma +4; Source: Mystical; Cost: 1pp per rank, Total Cost: 4pp], Potions of Titanic Might [Boost All Physical Ability Scores +5; Flaw: 4 Uses; Source: Mystical; Cost: 1pp, Total Cost: 5pp], Sword of Seven Cycles [Melee Strike +5; Power Stunt: Slow; Source: Mystical; Cost: 1pp per rank, Total Cost: 6pp].
Weaknesses: Quirk - Lives in a Different Reality, No Understanding of the Common Man, Vulnerable to Fire Attacks.
COST BREAKDOWN (150pp)
ABILITY SCORES (49pp)
STR 13 (+1)
DEX 13 (+1)
CON 14 (+2)
INT 13 (+1)
WIS 18 (+4)
CHA 16 (+3)
BAB +4
BDB +5
DEF 16
SAVES
DMG +2
FORT +2
REF +1
WILL +6
SKILLS (16pp)
Concentration - 4 ranks
Intimidation - 4 ranks
Knowledge: Occult - 4 ranks
Taunt - 4 ranks
FEATS (14pp)
Attack Focus - EB, Iron Will, Leadership, Power Attack, Sidekick, Startle, Surprise Strike.
POWERS (76pp)
Sorcery +10 [Spells: Animation, Energy Blast (Cold), ESP, Flight, Force Field (add immunities), Illusion, Telekinesis; Power Stunts: Comprehend, Snare, Transform; Source: Mystical; Cost: 7pp per rank, Total Cost: 76pp]
EQUIPMENT (15pp)
Amulet of the Siren [Super-Charisma +4; Source: Mystical; Cost 1pp per rank, Total Cost: 4pp], Potions of Titanic Might [Boost All Physical Ability Scores +5; Flaw: 4 Uses; Source: Mystical; Cost: 1pp, Total Cost: 5pp], Sword of Seven Cycles [Melee Strike +5; Power Stunt: Slow; Source: Mystical; Cost: 1pp per rank, Total Cost: 6pp]
WEAKNESSES (-20pp)
Quirk - Lives in a Different Reality, No Understanding of the Common Man (-10pp) Vulnerable to Fire Attacks (-10pp)
QUOTE
May the Icy Daggers of Ftharin show you the error of your ways!
PERSONALITY
The sorcerer fashions himself a leader both in and out of combat. While he is somewhat open to suggestions from his fellow heroes, Battlemancer prefers to make the final tactical decisions. Battlemancer is charismatic and strong-willed, and this can be off-putting to others, causing Battlemancer to be misunderstood by those who do not know him well.
POWERS & TACTICS
Battlemancer, being a sorcerer growing in power, has acquired a number of spells and other magical aids in his quest for enlightment and mastery of the arcane arts. He learned a number of spells from his former master, Malador, including the following: Zone of Dancing Idols (Animation), Icy Daggers of Ftharin (EB Cold), Incantation of Farsight (ESP), Feathers of the Great Eagle (Flight), Three Sigils of Endless Resistance (Force Field), Invocation of the Seven Gullible Glamers (Illusion), Rite of Greater Ethereal Grasp (Telekinesis), Revelations of the Unknowable (Comprehend), Keeper's Chains of Frost (Snare), and Infinite Hex of Becoming (Transform).
Typically, Battlemancer will attack his foes with the Icy Daggers while in flight. He almost always keeps his force field up unless stunned or caught unaware. On occasion, when Battlemancer finds the right opportunity, he wields the Sword of Seven Cycles, but chooses his melee targets carefully, sometimes slowing them before moving into close range. Snared foes are also a good target for Battlemancer's melee attacks, but he will try to combine with a melee-based ally rather than engage a foe alone. Darudin, Battlemancer's faithful ally, often finds himself in trouble, despite the sorcerer's admonitions. In battle, Battlemancer's focus is frequently on how to keep the elf alive and perhaps not as much on his other allies.
APPEARANCE
Battlemancer, aka Jeremy Stratton, is 24 years old and of British descent. He stands 5'10" and weighs 185 lbs, and he has green eyes and long, black hair.
In his hero guise, Battlemancer wears a conservative green cloak and white robe beneath. He does not have a mask, but Battlemancer makes an attempt to conceal his face when publicly fighting crime. Battlemancer's arms and torso are covered in black and green tattoos. This is no ordinary collection of skin art - these tattoos are of Atlantean origin, and bespeak Battlemancer's mystic training and aspirations. The Sword of Seven Cycles is worn in a scabard on his slender black belt, and the Amulet of the Siren, which looks like a conch shell, is worn outside his robes on a necklace. His Potions of Titanic Might are found near his sword on the belt.
DARUDIN
Battlemancer is often seen with his trusted servant, Darudin, an elf he recently rescued from the clutches of Malador. Darudin is a highly skilled archer, and uses his power of invisibility to catch foes unaware.
BASIC STAT BLOCK
PL 9; Init +6; Defense 23 (17 flat-footed); Spd 30 ft; Atk +6 melee (+1S, punch), +6 ranged (+10S, Seeker Longbow); SV Dmg +0, Fort +0, Ref +10, Will +1, Str 12, Dex 18, Con 10, Int 11, Wis 12, Cha 13.
Skills: Hide +8, Listen +8, Move Silently +8, Spot +8.
Feats: Attack Focus - Longbow, Darkvision, Dodge, Evasion, Immunity: Aging, Lightning Reflexes, Point Blank Shot, Precise Shot, Rapid Shot, Surprise Strike, Talented: Listen and Spot.
Powers: Amazing Save - Reflex +2 [Source: Training; Cost: 1pp per rank, Total Cost: 2pp], Invisibility +5 [Flaw: Limited - Only Living Beings; Source: Mystical; Cost: 1pp per rank, Total Cost: 5pp], Super Dexterity +2 [Source: Mystical; Cost: 4pp per rank, Total Cost: 8pp], Super Senses +2 [Source: Mystical; Cost: 2pp per rank, Total Cost: 4pp].
Equipment: Mithril Chain Mail [Protection +5; Source: Mystical; Cost: 1pp per rank, Total Cost: 5pp], Seeker Longbow [Ranged Strike +9; Power Stunt: Mighty; Source: Mystical; Cost: 1pp, Total Cost: 10pp].
Weakness: Susceptible to Cold Iron.