Kannik
Legend
As a player, before a game begins, many a time I have told myself that if and when combat should begin, I will endeavour to be sure it is not a simple back-and-forth of action and dice rolling. We're talking description, description and more description. And interesting action(s) to go with it, of course.
But, when the time comes to leap to the task... it doesn't quite happen that way. There's some description now and again, but it doesn't flow as I want it to (and hopefully want to encourage everyone else to also add in their flavour text). It is perplexing, and I do not know why this intent seems to go unfulfilled. Is it because the combat happens late in the game and I'm a bit tired? Is it because I get caught up in the rules and the flow? Is it because I feel the others do not pick it up? Do I feel a need to go quickly?
It annoys me (as you can tell }
I can think of many great images and moves for my character, but when the time comes ... I forget.
What tricks do all you out there have for ensuring more visceral and descriptive combat? (Or do you even bother?)
Thanks,
Kannik
But, when the time comes to leap to the task... it doesn't quite happen that way. There's some description now and again, but it doesn't flow as I want it to (and hopefully want to encourage everyone else to also add in their flavour text). It is perplexing, and I do not know why this intent seems to go unfulfilled. Is it because the combat happens late in the game and I'm a bit tired? Is it because I get caught up in the rules and the flow? Is it because I feel the others do not pick it up? Do I feel a need to go quickly?
It annoys me (as you can tell }

What tricks do all you out there have for ensuring more visceral and descriptive combat? (Or do you even bother?)
Thanks,
Kannik