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Some good ideas here... combat can be boring or exciting depending on any number of factors. Like some of the others have already mentioned, I too, do my best to prepared beforehand and give descriptions during combat.
I think, some of it is just the nature of the rules. To some players and maybe DMs, the stop-start-pause nature of turns and rounds in combat is a hurdle. And then when you throw minis into the equation the game can go from stroytelling to an excerise in math.
My biggest problem with D&D combat, maybe RPG combat in general, is that really memorable combat relies on the players. If they just stand in one place and swing repeat and rinse that gets old. Organic fluid-like movement in combat is hard to achieve when players are afraid of AoOs and things like that.
I think, some of it is just the nature of the rules. To some players and maybe DMs, the stop-start-pause nature of turns and rounds in combat is a hurdle. And then when you throw minis into the equation the game can go from stroytelling to an excerise in math.
My biggest problem with D&D combat, maybe RPG combat in general, is that really memorable combat relies on the players. If they just stand in one place and swing repeat and rinse that gets old. Organic fluid-like movement in combat is hard to achieve when players are afraid of AoOs and things like that.