TerraDave
5ever, or until 2024
I actually like the term evolution. And Chess.
Chess did change, a lot. Over centuries. People would change it this way, that way...it was purposeful from their point of view, but from broader point of the game, some things stuck and some things didn't. At some point, like, say, the shark, it reached a point where it didn't really need to change much, and stopped.
What is relevant here is that RPGs are still early in their evolution. Unlike, say, monopoly or scrabble, they have an inherent complexity that will take time to evolve.
Evolution is also a good analogy as it is messy. The "new game like a new model of car" approach might work, or it might not...that is part of the evolution. Related to this is its unevenness. An old species might survive next to a new one for a long time. Until it doesn't.
Ultimately the market test has to be passed. I am not sure this leads to "lowest common denominator", just something that survives in its niche in terms of play, and, if it is to be sold, survives as a viable product.
Chess did change, a lot. Over centuries. People would change it this way, that way...it was purposeful from their point of view, but from broader point of the game, some things stuck and some things didn't. At some point, like, say, the shark, it reached a point where it didn't really need to change much, and stopped.
What is relevant here is that RPGs are still early in their evolution. Unlike, say, monopoly or scrabble, they have an inherent complexity that will take time to evolve.
Evolution is also a good analogy as it is messy. The "new game like a new model of car" approach might work, or it might not...that is part of the evolution. Related to this is its unevenness. An old species might survive next to a new one for a long time. Until it doesn't.
Ultimately the market test has to be passed. I am not sure this leads to "lowest common denominator", just something that survives in its niche in terms of play, and, if it is to be sold, survives as a viable product.