In other words, that evolution and innovation obviously make rules better now than they were previously.
For example, a fan of 3e will say...3e/3.5 was the rules finally catching up to what modern RPGs were doing, that AD&D rules were outdated, and hence the evolution up to 3e was a MUCH NEEDED catchup of the D&D rules.
It's struck me enough that people are stuck on this idea that a ruleset made over 10 years ago is old and outdated (or make that 20, or 30 years ago) and in order to be good need to be updated with current ruleset though...that I'm puzzled.
How many truly think a game, like D&D or Pathfinder are worse if they haven't been "updated" recently?
I see this same idea with boardgames and it puzzles me (especially when you have boardgames that have truly stood the test of time such as Go, Chess, Shogi, Backgammon, or even Draughts).
I am one who seriously thinks BECMI and or B/X was one of the more perfect game rulesets made...and that one is over or almost over 30 years of age.
However, I get the impression I am distinctly in the minority here. It seems that most (at least from what I gather in their references to AD&D being outdated, an old ruleset and not keeping up with the times, that it was behind when in the 90s and other rulesets had evolved to be much better then it, or that 3e had run behind what other game systems were doing, was adhering to old and outdated ideas and such which 4e made better) of those here actually think that because something is innovative...it therefore is better?
That innovation absolutely means something is going to be better...or that because something is newer and shinier than what came in the past...it is automatically better?
What do you think of this, is this truly the overwhelming opinion of most of the folks that post on this site?
I actually can see this...as it also happens in boardgames. Some companies get to reprint a boardgame, but instead of simply reprinting it with the old rules...they have to "add" to the game in order to include the modern ideas that have made boardgames better...that the evolution of rules and creating boardgames are so awesome and innovative today, that without updating these old boardgames the boardgames would be hated (whilst ignoring that half the reason they are reprinting them is the love of those old rules that the gamers have in the first place!!!).
I see a whole bunch of people jump on board and agree with this in the boardgame market most of the time as well (on BGG...chess is actually NOT rated I the top 10 games...despite it's overwhelming popularity and length of time it's been around in the rest of the world at large).
I'm one of those that absolutely HATE what FFG did with FWHRPG, and I tried to give it a fair shot. I'm glad they kept 40KRPG as it is...but they even tried to overhaul that drastically recently with a new print of Dark Heresy...until I suppose they got enough fan outrage (probably from people like me that LIKE the old system) that they changed their minds on just how massive an overhaul they were planning.
But for others, because it's not evolving to catch up with the modern games...it's an old and outdated system and almost criminal that it's still around.
Perhaps a psychologist here can explain this phenomena and why the crowd automatically ascribes old=bad and new=good.
And how do many here feel in regards to this...WHY do you feel the modern games have actually evolved for the better and in what ways do you think this is so?
Maybe chess isn't that popular.![]()
I see this with boardgames, and I see this with RPG's. For some reason people seem to view that getting "modernized" or getting a ruleset "up to current methods" in regards to boardgames, and rpgs (which is what this post is mostly about) always means the rules are getting better.
In other words, that evolution and innovation obviously make rules better now than they were previously.
...
It's struck me enough that people are stuck on this idea that a ruleset made over 10 years ago is old and outdated (or make that 20, or 30 years ago) and in order to be good need to be updated with current ruleset though...that I'm puzzled.
How many truly think a game, like D&D or Pathfinder are worse if they haven't been "updated" recently?
I see this same idea with boardgames and it puzzles me (especially when you have boardgames that have truly stood the test of time such as Go, Chess, Shogi, Backgammon, or even Draughts).
I am one who seriously thinks BECMI and or B/X was one of the more perfect game rulesets made...and that one is over or almost over 30 years of age.
...
That innovation absolutely means something is going to be better...or that because something is newer and shinier than what came in the past...it is automatically better?
All in my opinion: to say that game rules are evolving is a misuse of the term "evolution".
If your new game rules are designed with a specific goal in mind, that's change, but not evolution. Evolution is not directed. It is not driven. It is a random walk through possibilities, over many generations. In evolution, the old and the new compete, and we see which one survives in the long run, and that process doesn't work cleanly in the RPG market.
This may sound like semantics, but the word "evolution" includes with it certain connotations and expectations that do not yet solidly apply to the development of RPGs, and we should weed those expectations out. The change in RPGs is has less to do with natural processes, and more to do with, say, the tendency for the automobile industry to have new cars every year.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.