Exalted?

Shadow of Bukrai said:
And this is coming from one of them gamers who wouldn't have ordinarily touched a World of Dankness game with a 10 foot pole.

Well, that's easy enough to believe... Exalted not being a World of Darkness game and all.

btw, I use the "Sorcerer" rules published for Mage for human mages.
 

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d00d, do those sorcery rules contain any info on expanding the abilities of human heroes in a non-wizard fashion.

My gripe is that after you've picked up your five dots and three specialties there just isn't anything more to do with a mortal character.

I don't care if characters growth is slow or incremental so long as it keeps going.

I have to say expanding the rules for some of the Adventure! character types would work really well now that I think about it.
 

There's cross-wise goals going on there, Dr. Strangemonkey.

The Storyteller system, and a few other systems out there, aren't terribly oriented towards improving characters much. That's a D&D mentality - you must always gain levels, get new abilities and become better and better as time goes on. The truth of the matter is, in real life people go for years (if not decades) without really improving themselves at all. Storyteller reflects this in that characters pretty much stay the same after they're generated.

And, I might be wrong...but how the hell does a mortal get five dots in everything and then three specialties?! I have to look it over, but I don't think regular mortals even start with enough points to allocate one attribute at five dots, and (I might be remembering Vampire 1st edition) there is a cap on what mortals can start with.
 

naw, I think constant growth is an aspect of life.

I mean I've got a lot left to live in my own mortal coil, but my older friends and family seem to be constantly picking up new things.

More importantly I would argue that characters who are constantly being written as PCs are should be constantly rewritten.

Now, bearing in mind the DnD vs. Storyteller argument, which I do accept, I don't ask that humans be given Exalted levels of power and growth, just that they be complicated enough to be fun to play.

Mortal Heroes in Exalted are pretty buff since most Exalted are so supposed to start out in that state. Even an elite soldier is a pretty hard cracker.

My mine complaint is that they're too simple compared to Exalted and not simple enough compared to Feng Shui. A style thing I admit and I have no complaint when you are playing Exalted, just when you're trying to work a long term mortal campaign into it.

On an unrelated note I really appreciate the classical myth feel of Exalted. Lots of infantry and city states and a flat world with dragons at its edges.

Made me appreciate how little RPGs actually invest in the fantasy of the world itself.
 

Warchild said:
Yeah, i defintely got a real anime/fantasy feel off it when i borrowed it from a friend. I thought it was very cool, although since i am not exactly a WW game system fan, i didn't think i'd ever give it a try. I worked on a D20 conversion for about i night before i realized i didn't like it enough to do all that work! :)

WE have a serious WW fan in our group these days and although we have thoroughly turned him aganist the WW system (mwahahahahhahahahahahhaa!!), i told him that Mutants & Masterminds may well be the perfect vehicle for an Exalted game. So now we wait for the delivery of M&M in the next week or so and see what everyone thinks.

Although i plan on using M&M for a possible Exalted campaign, if anyone was to write up a D20 conversion, i would like to take a look at it. :)
 

Are they ever gonna reveal where the Soul Mirror is hidden? I certainly hope not, because then it'd ruin the whole mystery around it. IMC, it's either on Mount Metagalapa, guarded by a Fire Dragon(and I mean a real Dragon, not a Dragon-Blooded) or it's hidden deep within Nexus, and the secrets of it's location are hidden in the Tombs of Nexus.
 

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