Kaodi
Legend
I am not asking this because I plan on publishing anything per se, but the question came to mind when I was thinking about writing a campaign for myself (as I do not own a single entire campaign; I missed two or three issues of Shackled City, the only one that comes close). If I start working on something, I might as well at least think about making it half-way good if I can.
What adventures would you consider to be examples of the minimum quality required to make publishing an adventure worthwhile?
Everyone can think of a few adventures that should probably never have been published, and some that are real classics. But can we pin down the area where the marginal adventures, the one that are of debatable worth, live? This is not a price to quality ratio question per se: the value of a completely free adventure can still be debated on whether the author should have wanted his or her name attached to it.
P.S. Related but different question: Does no one use the term module anymore?
What adventures would you consider to be examples of the minimum quality required to make publishing an adventure worthwhile?
Everyone can think of a few adventures that should probably never have been published, and some that are real classics. But can we pin down the area where the marginal adventures, the one that are of debatable worth, live? This is not a price to quality ratio question per se: the value of a completely free adventure can still be debated on whether the author should have wanted his or her name attached to it.
P.S. Related but different question: Does no one use the term module anymore?