D&D 5E Examples of non fantasy usage of 5e

I've been seriously curious about how to use the 5e game engine for non-fantasy games.

Any examples you have found in your travels that are in particular have amused you terribly.
 

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I've been seriously curious about how to use the 5e game engine for non-fantasy games.

Any examples you have found in your travels that are in particular have amused you terribly.
None that I've found recently, but I made a WWII-era adaptation for 5E D&D, as well as a Sci-FI one.

Re-flavoring 5E can be a lot of fun.

A while ago, I found a Legend of Zelda ruleset, and a Cyberpunk ruleset, but, alas, I can find them no longer.
 







 
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I've been seriously curious about how to use the 5e game engine for non-fantasy games.
Arguably, D&D isn't exactly fantasy, to start. It's got sci-fi elements, for instance - kinda a mash-up - and even if we're feeling charitable enough to call it fantasy, its at least its own distinctive, self-referent, sub-genre of fantasy.

As long as you leave in magic or some alternate fig-leaf to explain spells as some other supernatural powers or sufficiently-advanced-technology or whatnot, it'll retain the same level of functionality. Without spells, there's not much left. Half a dozen sub-classes.

d20, OTOH, has proven itself, for going on two decades now, a workable core system from which a variety of games in a variety of genres can be built. The 5e variation on that core isn't very different.
 
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first starters, my own contributions (coming soon) www.drevrpg.com

I've gotten a lot of usage out of ultramodern 5. I once did a stargate /storm giant's thunder crossover where I used the fact that Gnomes are so aggressively sidelined that they have 21st century technology that nobody knows about and act as tech support for our heroes (which explains the green Studebaker they were issued).

but mainly curious on how they use vehicles in the 5e engine and means of stretching the possibilities for pcs (where's the breaking points, size tiny?)
 


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