Campaign Style
Zelda Themelin,
I agree that campaign style makes a big difference and that is in fact how you can keep certain feats or PrC from becoming too powerful. Most of our group uses core stuff only although there are a few players that like to experiment. It is from these players that we see that power creep does exist and for the most part we work around problem things but this thread is directly tied to some people believing that power creep does NOT exist and so I am only trying to point out that it does. In fact, as I have stated in other posts, what disappoints me the most is how sloppy the books are. Poor designs/wording of spells are my biggest pet peeves. The blurring of class spells is another. Why should a warmage be able to heal if an evocation spell allows healing? Why should healing spell be evocation? Why does Murderous Mist give a ref save vs the blindness effect, shouldn't it be fort? It's things like this that just kills consistency that the original designers created with 3.5...
Zelda Themelin,
I agree that campaign style makes a big difference and that is in fact how you can keep certain feats or PrC from becoming too powerful. Most of our group uses core stuff only although there are a few players that like to experiment. It is from these players that we see that power creep does exist and for the most part we work around problem things but this thread is directly tied to some people believing that power creep does NOT exist and so I am only trying to point out that it does. In fact, as I have stated in other posts, what disappoints me the most is how sloppy the books are. Poor designs/wording of spells are my biggest pet peeves. The blurring of class spells is another. Why should a warmage be able to heal if an evocation spell allows healing? Why should healing spell be evocation? Why does Murderous Mist give a ref save vs the blindness effect, shouldn't it be fort? It's things like this that just kills consistency that the original designers created with 3.5...