As an aside but representative of edition creep if you will...
Crothian said:
Okay, the question was actually how do we know the druid is the pet of a designer?
Oh now this much is VERY clear.
There were NIL complaints about the druid being "weak" leading up to 3.5.
In 3.5 core vs. core 3rd edition they got:
Relaxed druidic oaths
Summoning spell slot burn + an improved Summoning feat
Natural spell
Spot and listen as class skills (need a ranger anymore... no)
Free animal empathy (effectively)
Wild armor
Cheap dragonhide full platemail, monk's belt that allows silly levels of AC.
No more beast or dire or size restrictions so dinosaurs are legit wildshapes as are dire weasels at level 5.
Polymorph changed to include creature type so Wildshape changed too and thus you get things like plant tyep which gives you: immunity to critical hits, sneak attack, paralysis, stunning, mind affecting spells (including 3.5 power-words oddly enough). You can also cast spells like animal growth on yourself.
Ex abilities from 3.5 wildshape like blood drain from a dire weasel that's un-resistable Con damage and so forth.
Poached wizard spells like "polymorph other, jump, gust of wind, spider climb, move earth, stoneskin, wind wall" - at the same level as the wizard no less! Anything remotely associated with an animal or elements in the name or even in the bloody component they gave to druids. Why jump? Grasshopper leg. Yeah that makes sense...
All their spells went down in level (to arcane levels again in some cases), like "ice storm, earthquake, sleet storm, produce flame, speak with animals, quench. Most arcane spells went up in level.
Anyhow, I agree with beaver1024. It's very much a pet class.
My own personal theory is Kestrel likes druids and Andy did it for her. Just a theory. I'de never play a wizard or a ranger in 3.5 however as a result.