Excerpt: Archons (merged)

According to the Ecology of the Fire Archon article, archons reproduce by capturing other elementals and transforming them into archons, essentially destroying the elemental's previous soul. That alone could justify assigning them evil alignment.
 

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Hmm. That burst 1-4 is interesting.

Not especially useful if you're just fighting ice archons, though. Their cold resistance is high enough that they're always immune to the attack.
 


Rimehammers could be really scary if they flank somebody. With their ice aura plus the slow effect, not only will they being hitting for 12-37 apiece, but the victim wouldn't be able to get away (he could move only 1 square, and even that would provoke 2 opportunity attacks).
 

arscott said:
Hmm. That burst 1-4 is interesting.

Not especially useful if you're just fighting ice archons, though. Their cold resistance is high enough that they're always immune to the attack.
Though, if the Ice Archons are fighting alongside say Fire Archons, then it be extremely handy.
 

ProfessorCirno said:
I don't think the argument is over how many monsters are in it so much as it is that it almost NECCESITATES you buying a second book.
But the argument for the necessity is that the first book is gimped. My point is that the first books isnt gimped and that you are getting a fully fledged product and expecting anything more on the basis of "I want it" is ludicrous.

EDIT: There is nothing what so ever that requires you to buy the MM2. The only reason to buy the MM2 is to have more monsters. Lets say they had lightning Archons and they left out creature X, people would complain about the MM not having creature X. Its really simple, there is only so much they can put in any given product. You want a lightning archon, fine:

Lightning Archon Rimehammer Level 19 Soldier
Medium elemental humanoid (lightning) XP 2,400
Initiative +15 Senses Perception +12
Static Discharge (Lightning) aura 1; enemies in this aura take 1d6 damage appon entering it.
HP 185; Bloodied 92
AC 35; Fortitude 35, Refl ex 32, Will 31
Immune disease, poison; Resist 30 Lightning
Speed 6
m Short Spear (standard; at-will) ✦ Lightning, Weapon
+25 vs. AC; 2d6 + 7 damage plus 1d6 Lightning damage, and the
target is slowed (save ends). Against a slowed target, the
rimehammer deals an extra 2d6 Lightning damage.
Alignment Chaotic evil Languages Primordial
Str 24 (+16) Dex 18 (+13) Wis 16 (+12)
Con 25 (+16) Int 14 (+11) Cha 15 (+11)
Equipment plate armor, Short Spear
 
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ProfessorCirno said:
I don't think the argument is over how many monsters are in it so much as it is that it almost NECCESITATES you buying a second book.
I won't be buying books simply because of Ice Giants or Smoke Archons, in fact I'd be less likely to buy something like that since, again, I have no interest in completionism.

I might spend money to get Metalic Dragons, but I certaintly wouldn't buy the book if there wasn't other Monsters there I was interested in.
 


ProfessorCirno said:
I don't think the argument is over how many monsters are in it so much as it is that it almost NECCESITATES you buying a second book.
It necessitates you buying a second book if you have an obsessive interest in archons. However, nothing necessitates you having an obsessive interest in archons.
 

Korgoth said:
Rimehammers could be really scary if they flank somebody. With their ice aura plus the slow effect, not only will they being hitting for 12-37 apiece, but the victim wouldn't be able to get away (he could move only 1 square, and even that would provoke 2 opportunity attacks).
I don't see why not. Difficult terrain only affects when you step into it, not when you step out of it, and it's only Aura 1. You could shift and then move without provoking, just like normal; you could even shift and then run, moving a total of 5 squares and not provoking.
 

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