Though, if the Ice Archons are fighting alongside say Fire Archons, then it be extremely handy.arscott said:Hmm. That burst 1-4 is interesting.
Not especially useful if you're just fighting ice archons, though. Their cold resistance is high enough that they're always immune to the attack.
But the argument for the necessity is that the first book is gimped. My point is that the first books isnt gimped and that you are getting a fully fledged product and expecting anything more on the basis of "I want it" is ludicrous.ProfessorCirno said:I don't think the argument is over how many monsters are in it so much as it is that it almost NECCESITATES you buying a second book.
I won't be buying books simply because of Ice Giants or Smoke Archons, in fact I'd be less likely to buy something like that since, again, I have no interest in completionism.ProfessorCirno said:I don't think the argument is over how many monsters are in it so much as it is that it almost NECCESITATES you buying a second book.
It necessitates you buying a second book if you have an obsessive interest in archons. However, nothing necessitates you having an obsessive interest in archons.ProfessorCirno said:I don't think the argument is over how many monsters are in it so much as it is that it almost NECCESITATES you buying a second book.
I don't see why not. Difficult terrain only affects when you step into it, not when you step out of it, and it's only Aura 1. You could shift and then move without provoking, just like normal; you could even shift and then run, moving a total of 5 squares and not provoking.Korgoth said:Rimehammers could be really scary if they flank somebody. With their ice aura plus the slow effect, not only will they being hitting for 12-37 apiece, but the victim wouldn't be able to get away (he could move only 1 square, and even that would provoke 2 opportunity attacks).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.