WhatGravitas
Explorer
Actually, it's more like convergent developments... the concept of breaking down items to produce them easier was in D&D in form of the artificer class, which was in the Eberron Campaign Setting (released June 04). WoW was released November 04.Dizlag said:Yeah, I just can't help but notice the direct lifting of "disenchanting" from WOW. But, that's a good thing. The computer gaming industry has been taking a lot from the roleplaying game industry and vise versa lately. This is a good thing. It truly makes the overall gaming industry better.
In both cases, breaking down items to recycle them were seen as good idea. That 4E uses this, is just the logical continuation of the artificer principle, which soundness was proven over and over again with WoW. And endless fan houserules. So it's not a "direct lifting" - but I do not deny, that WoW has more than probably helped with the inclusion!
Cheers, LT.