Crosswind said:To the Pro-4E Magic Item System Crowd:
Can you list an example of a real world good where:
It sells for 5 times as much as the vendor buys it for
The vendor adds no value to the good (either by changing it, or moving it from point A to point B)
First two that come to mind:
Trading in Used Collage Textbooks
Trading in Used Video Games
Even a couple of days later, if you don't have the receipt the price drops by an amazing amount (and let's face it, adventurers won't have the receipt).
I just traded in a bunch of video games a few days ago for store credit. A couple of older games that weren't in high demand (but still for an XBox 360 and in full working condition with case and instructions) I only got a couple of bucks for. There are few games for the 360 that you'll see for under $10 (even used).
And if I had turned them in for cash (instead of store credit) I would have gotten even less for those games.