Lacyon said:...?
I think you forgot to close your sarcasm tag or something.
Sarcasm? I thought that was a fact in 4E... there are no high-level NPCs in the game to "steal" the spotlight from your PCs. That *was* one of the design themes, right?
Lacyon said:...?
I think you forgot to close your sarcasm tag or something.
And the players don't think it odd that they just happen to find loot perfectly tailored to their needs? That sort of DM ham-handedness always grates on my suspension of disbelief. I'm a big fan of random treasure, at least as far as treasure hoards go. Where did the dragon get his hoard? He killed lots of different people and took their stuff, which is ably & easily represented with some random items. Plus, rolling dice is fun.Lizard said:a)Who the hell EVER used random treasure tables? Anyone? Anyone? Bueller? All treasure in my games is hand-placed and by strange coincidence fits the player's needs...
Piratecat said:I agree with Derren in this case; while what I've seen of the book editing has been quite good, I'm less impressed by error-checking from the web team. The web entires may need more eyes on them before they go live.
NPCs of higher level than your party? Yes.Primal said:Sarcasm? I thought that was a fact in 4E... there are no high-level NPCs in the game to "steal" the spotlight from your PCs. That *was* one of the design themes, right?
As a DM who doesn't make their players count arrows, I haven't found my PCs disliking the situation.Spatula said:And the players don't think it odd that they just happen to find loot perfectly tailored to their needs? That sort of DM ham-handedness always grates on my suspension of disbelief. I'm a big fan of random treasure, at least as far as treasure hordes go. Where did the dragon get his hoard? He killed lots of different people and took their stuff, which is ably & easily represented with some random items. Plus, rolling dice is fun.![]()
Spatula said:And the players don't think it odd that they just happen to find loot perfectly tailored to their needs? That sort of DM ham-handedness always grates on my suspension of disbelief. I'm a big fan of random treasure, at least as far as treasure hordes go. Where did the dragon get his hoard? He killed lots of different people and took their stuff, which is ably & easily represented with some random items. Plus, rolling dice is fun.![]()
genshou said:I really think the idea of selling an item at 20% to someone who is going to mark it up to 140% reeks of "Let's not use common sense with our game mechanics" :\
Primal said:Sarcasm? I thought that was a fact in 4E... there are no high-level NPCs in the game to "steal" the spotlight from your PCs. That *was* one of the design themes, right?
Wait, Lizard wrote this? Lizard? You're fired. We need a new person to be Lizard. You've spent countless pages expounding a D&D philosophy that has made it very clear that you'd rather stab yourself in the eye with a pen than accept a gameworld which changes based on the story needs of the player characters. You don't get to admit that you've been playing that way all along. Not if you don't want to give up your Lizard title to someone else.Lizard said:a)Who the hell EVER used random treasure tables? Anyone? Anyone? Bueller? All treasure in my games is hand-placed and by strange coincidence fits the player's needs...
Henry said:Forget the espressos -- look at a pawn shop, where a 10 to 1 purchase to markup is not unheard of... And frankly, that's the idea of "magic item vendors" they're basically pawn brokers to powerful people. Don't have two weeks to make that wand of fiery doom, but the pawn broker can get it for you at a premium? Pony up the cash! (Or astral diamonds or what have you...)