pawsplay said:
"Your Majesty, those orc-slaying fellows are here. Shall I meet with them?"
But how about one +1 sword? What's the problem there?
Sure. That works. Sell your old blades to the king's armorer one at a time. You just have to convince someone to get you an intro. Then beat off the thieves trying to take it from you when word gets out that you've got a magic sword. Finally, you have to meet with the fellow responsible, and then convince him to buy it at your asking price. Of course, he's interested, but he could see clear to giving you full price if you'd just take care of this wee little problem that he has with a troll over in Greendale. Naturally, any treasure you find is yours to keep. Too bad the troll's been doing nothing but pillaging chicken farms.
That's what I mean when I say you can't "beat the system." The DM is the system. If the players try to exploit loopholes, it's the DM's job to close said loopholes.
pawsplay said:
Utter nonsense. what is to stop PCs from acquiring more loot while looking for buyers with the rest? Could they not, in fact, form relationships that lead to both loot and the opportunity to sell it?
Limited time. And again, the DM is an adaptable human being, not a dumb machine. Only a DM who's an utter moron would let the PCs "beat the system."
pawsplay said:
What's unethical about it? It may not be nice, but why should they put up with bullying from the merchant?
How is the merchant "bullying" anyone? He's just charging a fair price. Or are you claiming that the markup is unfair? Quite honestly, how do you have any idea what a "fair markup" would be on a magic item?
Or is this back to the theory that because the PCs are powerful, they should be able to take whatever they want?
pawsplay said:
Either the merchant's guild has a bunch of +1 longswords, in which case they ought to be selling them for a reasonable price, or they don't, in which case their "wrath" will be short-lived.
Because nobody ever hoards anything to keep the price up. Tell me, how much do you know about the diamond trade?
pawsplay said:
My example posits nothing of the sort. I was suggesting the PCs sell out the merchant to a local noble, someone actually the legal authority over the merchant.
Because the local nobility is going to think that the merchant is the problem with all these armed ruffians about. Yeah right. The merchant is just making his living.
pawsplay said:
Yeah, right.
So PCs can slay dragons and become immortals, but can't take on the fearsome Merchant's Guild? Okay, sure.
Here's an idea for a PC: a lone freedom fighter, striking out against the tyrranical Merchant's Guild, grown rich off the blood of heroes, who stand between the local lords and heroes and the magical items they need to stem the attacks by local monsters.
Of course, the merchant's guild is responsible for maintaining whatever passes for civilization in this god-forsaken country. For heroic PCs, the merchant's guild is probably composed of people much like them. And, moreover, they probably have clients who are at least as powerful as the PCs, but don't mind playing by the rules.
Besides, I thought we were talking about +1 sword, so the PCs are hardly dragon-slaying immortals just yet. By the time they are, they're probably trying to trade with an Efreeti merchant in the city of Brass, and I doubt he'll appreciate being pushed around either.
You're predicating a whole lot on the theory that these markups are thoroughly unreasonable. I take it you never pay retail?
Or you perhaps think that if you were just tougher, like your PCs are, you wouldn't have to?
Because, you know, that's the way the world works, right? (Where's that :rolleyes smiley when I need it?)