pawsplay
Hero
malraux said:I've been somewhat involved in helping deal with my grandmother's estate. Antique dealers seem to follow roughly this model as well. Sure it might be crazy to sell something for a quarter of what someone would pay in an antique shop, but the reason for that is I really can't find the person who wants to pay that full price, but I can find an antique dealer. That's the way it works. As I've said previously, if the party is interested in giving up adventuring to establish a shop, develop a reputation, join the right guilds, etc, then they can sell items at retail price. But that's a game best simulated by a different system.
Antiques are not at all the same market. Not everyone wants antiques. Antiques are expensive because a high paying buyer will be found, but in the meantime, the item gets stored for long periods of time, perhaps even a few generation, and at great cost in terms of security and maintenance. And estate sales have to deal with selling a lot of stuff within a certain period of time. Estate sales are typically assumed to underprice items for that reason.
But any fighter in the world would want a magical sword if he could get one. All you need to do is find one with cash.... say, the local baron's son, or one that works for a reclusive wizard.
Anyway, the whole system breaks down if the PCs encounter other adventurers and decide to operate on a swap basis. That's the big reason magic items being so undervalued is ridiculous... they are, at least, equivalent to other magic items.
Plus, in a Points of Light world, you can swap magic items for many other things that are potentially valuable.... fiefdoms in areas overrun by monsters, a percentage of taxes, a noblewoman's dowry, etc. Grandmother's ruby tiara... or a flaming greatsword? I know which one I would rather have if my kingdom is being attacked by trolls.
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