Fallen Seraph said:Farmer: Nature
Cobbler: Thievery (good with your hands)
My point was that we don't need these "profession" skills in D&D, because the skill system purpose is limited to the resolution of challenging encounters.
If a DM wants to decide if Dork has a sucessful farming year, he don't need to roll anything.
BTW, even if I usually don't like detailed skill system, Burning Wheel has one and successfully makes it work (but in this game, skills have another purpose and are used differently).
Last edited: