Excerpt: Economies [merged]

Hussar said:
IMO, the only market that remotely approaches a magic market would be antiquities. These are fairly singular items that are pretty hard to come by. Sure, +1 swords are comparatively common and whatnot, but, realistically, it's a sellers market.

And hence favorable to PCs looking to offload excess magic items.
 

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Fanaelialae said:
Honestly, (and I'm not calling you a liar) but that's unbelievable!

I just bought a car last summer and the dealer wouldn't give me anything for my old car (still ran well, just was quite old). I finally found a guy who gave me $50 so he could tow it to the junkyard. Later found out from a friend of mine that I could have gotten $300-$400 if I'd just taken it to the junkyard myself... oh well...

You got fleeced. Anything that still rolls is worth a few hundred just as parts. I once got a $500 trade in on a 16 year old Dodge pickup that burned oil, had a broken speedometer, a window that wouldn't roll up, and a rusted out floor. It was incapable of passing its upcoming inspection.
 

Fanaelialae said:
Granted, but then people would instead just be complaining about "WOW-esque" level requirements for equiping items. ;)


Not me. If you are going to do a gamist edition and make balance honored above all then go for it. A hybrid of pure rules balance and old school hangovers will end up irratating everyone instead of pleasing everyone.
 

pawsplay said:
Wrong tangent. The point is, a comic book collector can be confident of getting around that 500 000 USD, even though he's not surrounded by an NPC Merchant Glow.

Information has value.
 

pawsplay said:
You got fleeced.

Yeah, there's a pretty strong implication of that considering I got 1/6 the price I could have gotten. This was my first time buying a car (my previous car was a hand-me-down) so... you live, you learn. ;)

Makes me wonder what the junkyard's profit margin is though, if they'll pay $300 to $400 for practically any old junker...

pawsplay said:
Anything that still rolls is worth a few hundred just as parts. I once got a $500 trade in on a 16 year old Dodge pickup that burned oil, had a broken speedometer, a window that wouldn't roll up, and a rusted out floor. It was incapable of passing its upcoming inspection.

The one thing I can say for certain is that you're not from New Jersey... :)
 

pawsplay said:
You got fleeced. Anything that still rolls is worth a few hundred just as parts. I once got a $500 trade in on a 16 year old Dodge pickup that burned oil, had a broken speedometer, a window that wouldn't roll up, and a rusted out floor. It was incapable of passing its upcoming inspection.

Yes, and the fact that the dealer was having a special deal where anything that could roll into the parking lot was worth 500 dollars on trade had NOTHING to do with that. :uhoh:

Again, YES, if the PC's want to spend the time finding a buyer, then probably, they can get more than 20%. Nothing in the excerpt actually contradicts that.

However, as the excerpt states, if the PC's just want to flog their gains, easily and quickly, they get 20%.

Why is this hard to understand?

Or have you abandoned your criticism of the 500% markup? If so, then what exactly are you worried about?
 

Fanaelialae said:
Yeah, there's a pretty strong implication of that considering I got 1/6 the price I could have gotten. This was my first time buying a car (my previous car was a hand-me-down) so... you live, you learn. ;)

You were too busy killing things and taking their stuff... ;)

PS
 

pawsplay said:
And hence favorable to PCs looking to offload excess magic items.
Not really. Its favorable to those who know the market and the buyers. No particular reason to know that gold filigreed swords are in fashion in the western town of Plotville, unless you're a merchant who makes it his business to know.
 



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