Thasmodious
First Post
Sir_Darien said:I could also have their shop burn down, but the end result is they will feel cheated either way. If they are willing and able to pay 100% of the value of the item, it stands to reason (especially for heroic tier items) that other adventurers would be willing to do the same.
If they put effort and resources into attempting to market their devices to others like themselves, then how can you realistically just say that no one will purchase them. Bear in mind that my group plays in a traditional high-fantasy setting where there are other adventurers around with power comparable to the pcs up until the low teens in levels.
If that's the kind of game they want to play, go with it. Let em be magic item merchants. You could have a lot of fun with a campaign like that. They have to adventure to get magic items to sell. It takes a long time to sell an item. Even in a high fantasy game there aren't cities full of leveled heroes "in the market". So buyers would come from far and wide. The PCs have plenty of overhead in maintaining a shop in a large city, security, taxes, payroll, mortgage payments, other bills, etc. Perhaps an overzealous local bureaucrat or tax collector decides to make their lives difficult. They have the problem, especially if they are good characters, of having BBEGs be among their main clients. Do they care who they sell these powerful items to? Maybe, maybe not. If they don't, maybe an order of paladins does, and after they sell an item to a evil warlord who wipes out a village, the order decides to do something about it.
Adventures can come from research by the parties brainy types, who dig up information from libraries and sages and such on ancient tombs, trace histories of fabled items, follow leads and information to try and learn the final resting place of an item (and sometimes they are wrong and its not there). Then the group has to go get it, of course. Meanwhile, they have to trust their store to an underling, who is embezzling, and security, which can be beaten. They return to learn a local legend of a thief broke in and stole an item. Then they have to deal with that...
For a long term arc, you have a good source, as well. The PCs find, acquire, purchase an item that turns out to be a lot more than they bargained for. Pretty soon, about 5 buyers seem interested and willing to pay very high prices. Then there is a break in attempt, an extraplanar being gives them a cryptic message about keeping the item out of the wrong hands, someone attempts to murder them in their sleep... and events start to spiral from there and suddenly they are knee deep in a plot much bigger than themselves.