Yes, yes, yes. But if you removed the pointless discussions I suppose this forum would implode from the sudden vacuum.Knightlord said:Idk, this whole economic debate seems rather pointless in my eyes.
Yes, yes, yes. But if you removed the pointless discussions I suppose this forum would implode from the sudden vacuum.Knightlord said:Idk, this whole economic debate seems rather pointless in my eyes.
Andor said:I do like how in the same breath the People for Extravagant Markup suggest that trying to skirt the established merchants will simultaneously result in hordes of adventurers trying to steal their stuff, as well as hordes of assasins from Wallmart's secret underground lair.
No wonder there is such a markup on magic items, it all goes into the overhead of maintaining hordes of Ninja Death Squads to protect the items from armies of thieving Paladins.
TwinBahamut said:I don't really think that is the best way to rephrase my argument, actually.
TwinBahamut said:It looks like you are just quoting other people you disagree with... I don't think you are even really addressing my point in a meaningful way. What you are saying I don't agree with at all.
TwinBahamut said:If you have something to say about my point yourself, then please just say it yourself, in your own words. Don't just throw out your ideas of what "the 4E supporters" that you don't like would say. it just confuses the discussion and leads to misunderstandings and bad sentiments.
Fanaelialae said:It isn't the DM's job to punish the players, but just like a child trying to stick their finger into an electrical socket because they're curious, sometimes players can be very short-sighted. The uber level 30 god-slaying sword (at level 10) that looks like fun today, may well ruin the campaign tomorrow. That's when the DM, like a responsible parent, has to respond with a firm NO. If your players don't need this kind of regulation, fantastic! Some, however, do.
keterys said:I was thinking it's probably reasonable to add one additional sale option:
You commission the merchant to sell the item. You get absolutely nothing now, but the merchant will attempt to sell it and take a 20% commission when it does sell. You'll probably get 80% or even 100% for the item, but it will take months or years and there's a small chance it'll be lost/stolen.
Seems to cover the third option without requiring the PCs doing stupid stuff.
keterys said:I was thinking it's probably reasonable to add one additional sale option:
You commission the merchant to sell the item. You get absolutely nothing now, but the merchant will attempt to sell it and take a 20% commission when it does sell. You'll probably get 80% or even 100% for the item, but it will take months or years and there's a small chance it'll be lost/stolen.
Seems to cover the third option without requiring the PCs doing stupid stuff.
But later, when they visit the capitol city, there could be hundreds of buyers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.