Excerpt: Fallcrest

Originally Posted by Irda Ranger
I think you find arrogance because you're looking for it, not so much because it's there. It's remarkably hard to judge the emotional content of writing alone without the inflection of a voice or expression to give it context, which means that the reader's predisposition in usually determinative.

Y'know what? I took a deep breath and reread the thread. I thinks I'm over reacting just a smidgeon. :) Sorry, this is a horse I've been flogging for a while now and it hit me the wrong way. ((Wow, way to mangle a metaphor))

I'll be backing out now.
 

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The town described makes very little sense politically, economically, sociologically etc. etc. Fortunately it doesn't have to because it is not real.

How many refugees were at Helms Deep? Lots. How long would their supplies last? Long enough for the plot to play out. What speed did they travel when they evacuated? Kinda slow but fast enough for the plot to play out. How much did any of this matter to the protagonists? Zilch.
 

Hussar said:
You're probably right. The reason being the apoplectic nerd frenzy that would result if they didn't include it. The fact that 99% of it will never see the light of day will not stop people from insisting that IT MUST BE THERE.
Yes, because if there's one thing that 4e shows, WotC lives in daily fear of provoking nerd frenzies.

...or it could be that 4e isn't all that different from previous editions and is just as friendly to world builders. It seems that most of the assumptions that have been aired here in the past have turned out to be unfounded (world builder: It's not in the preview, it must not exist! anti-world builder: it does not exist! 4e hates your playstyle!). There being actual rules for how vampires create new vampires in the MM, for example, which was one of the big discussions. Or a "starter town" that addresses mundane matters of day-to-day life in the town.
 

Spatula said:
Yes, because if there's one thing that 4e shows, WotC lives in daily fear of provoking nerd frenzies.

...or it could be that 4e isn't all that different from previous editions and is just as friendly to world builders. It seems that most of the assumptions that have been aired here in the past have turned out to be unfounded (world builder: It's not in the preview, it must not exist! anti-world builder: it does not exist! 4e hates your playstyle!). There being actual rules for how vampires create new vampires in the MM, for example, which was one of the big discussions. Or a "starter town" that addresses mundane matters of day-to-day life in the town.

Umm, isn't the whole point of the last several pages of this thread that the starter town doesn't address the mundane matters of day-to-day life? The fact that the town as drjones points out, doesn't really make any economic, political or social sense pretty much says that none of the things you're claiming exist, actually exist.

Irda Ranger- :D :) :uhoh: :p
 

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