Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

ForbidenMaster said:
But you could charge. As I understand it a charge is a move and a basic attack in one standard action with a +1 to hit. So it would be move. move and attack.

You're right that it's a standard action. However, here's the charge description from the Quick Start Rules.

KotS said:
Charge: As a standard action, you can launch yourself forward and make a melee basic attack. Move your speed as part of the charge. At the end of your move, you make a melee basic attack with a +1 bonus to the attack roll. You must move at least 2 squares from your starting position, and you must charge to the nearest unoccupied square from which you can attack the enemy. Charging provokes attacks of opportunity. After a charge, you can't take any further actions unless you spend an action point (see below).

I think the bolded portion precludes the tactic you proposed.
 

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Thasmodious said:
Then you just drop what ever AoE daily that does anything on a miss on as large a group as possible and wash part of the battlefield away.

Minions don't take damage from misses, though large area-effect spells are still a good idea.
 

Valamyr said:
Hmm, nice concept. But, attacks and powers that deal damage to many monsters at once, like i suppose, a basic fireball, will wipe out many or most or all minions from the battlefield in one hit, no?

It's not quite one hit. You roll an attack roll against every creature in the Area of Effect of the fireball, so you could well kill all the minions if you roll well enough.

More likely, you'll kill around 50-70% of them (which is still good going!) Meanwhile, your cleaving Fighter pal will be taking down two per successful attack.

Cheers!
 

I have *such* evil plans for minions in the upcoming games I'll be running. I won't say what they are here (one player might be watching) but I'm really looking forward to it.

And I had planned to use the 'minions have just enough hp to die in one swing/spell' rule anyway to explain away any 'but.. how could they have survived so long with just 1hp' argument. They don't have one hp! They have.. um.. how much did Dugan do in damage? eight! Eight hit points was just enough to kill it. Bwa! Bwa I say!
 


Minions, the rule that lets you use your DDM commons. All of them.
Korgoth said:
A DM's house rules are his own business, but I wouldn't rule that "a Daily that misses can still kill a Minion". That makes it too easy to get insta-kill "minion snipes" with your dailies. If you want to kill the minion, you have to hit him one time. That's easy enough!
Indeed. Minion's 1 hp is an abstraction. SO much so calling it a hit point was actually a BAD idea.
 

Rechan said:
Mainly because I don't want to look at the player and say, "Sorry, your one-shot deal just failed miserably on a guy with 1 hp. NEXT!"

The key is don't tell them they only have one hp. Since they really don't just have 1 hp, what they really have is just enough hit points to get killed on a solid hit. Perhaps I would houserule that the minor would die if it was hit with 2 spells that do half damage on a miss as that would fill the critiria. Think of it this way, all hits on a minon do 1 hp of damage. If they miss they do 1/2 hit points damage, so a second hit miss or hit would do it in.

This is such a rare case, I think it would need ANY special tracking.

JesterOC
 

frankthedm said:
Minions, the rule that lets you use your DDM commons. All of them.Indeed. Minion's 1 hp is an abstraction. SO much so calling it a hit point was actually a BAD idea.

As I understand it, originally minions had no hit points, they just said they died on any successful attack. People objected, saying that meant minions could never be killed by damage that wasn't an attack (falling damage, environmental effects, etc.). So they gave it a hit point . . .

Damned if you do, damned if you don't.
 

frankthedm said:
Minions, the rule that lets you use your DDM commons. All of them.Indeed. Minion's 1 hp is an abstraction. SO much so calling it a hit point was actually a BAD idea.

that makes a lot of sense. Minions should not have hit points at all. Once you make that leap all of the other problems of logic just fall into place.
 

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