Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

Belphanior said:
8 damage? We know that...
* He's supposed to have a +5 weapon by then.
* There are several feats that can enhance damage.
* We've seen that some at-will powers can gain greater effects at level 21.

I really don't think he'll do 8 damage per swing, even discounting critical hits (which'll do, what, +5d6 easily?).

True I think the dwarf female fighter had cleave and she only did 3 damage which was her 16str's +3 bonus she had the bonus for damage with hammers and axes of +2 and only had hammers and axes on her character sheet and still cleave only did 3 damage, I'm pretty sure the descriptions of the cleave power and the power which damages on a miss both say inflict str damage and therefore wouldn't take into account the magic weapons bonus?

But i suppose if your playing a fully twinked str fighter 20 at 1st 4th/8th/11th/14th/18th/21st = 6 extra str so thats 26 str = 7hp's damage per cleave so not quite 8 but near enough ;)
 

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Derren said:
That being said, I don't have a use for minions which break the combat system only to let the players feel like some anime/action heroes with superpowerz.

So Aragorn, Gimli and Legolas are anime/action heroes with superpowerz? Wow, didn't know that. I mean, it's not like I haven't read Conan novels where Conan does something similar....

re: Using a daily on a minion
I still same the "problem" people are trying to fix is a theoretical problem that will NOT occur at the actual table once people get the system under their belt.

As I've shown, at worst, opening with an at-will and waiting until the monster is bloody to use encounters/dailies will result in a monster being defeated in the same time as before.
Don't come up with house rules until the problem is actually occuring. Why make more work for yourselves?
 

hong said:
Why not after? "Reliable" just means you do some damage, not necessarily full damage.

I grok what Allister is saying. As a rule of thumb, it's a good idea to hang back on your big guns until the enemy has been bloodied. At worst, you kill them just as fast as if you used your big guns immediately. At best, you shorten the time in which they become harder to kill/more dangerous.

"Reliable" means that you do not count as using it if you miss. Ideal for Angels as you want to get them bloodied as fast as possible. All the dailies did something on a miss except the reliable one - looks like WotC realised/discovered it sucks to blow your big shots.

My minions will be really obvious to the players - metagamingly they will expect minions if they are seriously outnumbered (cant realy help this) & the minis or markers I use will be more generic (as I have not got 100s of unique ones). This works fine in Fengshui where the minions are called unnamed characters & this encourages naming of non minions.
 

Blackeagle said:
...debating this now is kind of pointless. But hey, that's what the internet's for, right? :D

"ENWorld announcement: Following a revelation in a post by Blackeagle the 4Ed Forums have been closed due to lack of interest." ;)

You're right *sob* What have I been doing my whole life?! *click*BOOM*
 

AllisterH said:
So Aragorn, Gimli and Legolas are anime/action heroes with superpowerz?

I don't know the name for it, but it seems like an example of words losing their "punch" and needing an even stronger power.

Aragon, Gimli and Legolas are no longer just heroes. They are superheroes. I suppose that makes Superman a Demigod or something like that...

Heroes _always_ have more power(s) then ordinary people. That's what makes them distinct from them. It's even debatable that an ordinary person can ever rise up to be a hero - if you become a hero, you were special all along.

Superheroes are not actually "more heroic" then Heroes. They just have an unusual set of powers - flight, invulnerability, spiderweb-spinning and stuff like that.

Chopping someone down with one sword swing is not a superpower. Any kind of hero or villain, and possibly even an ordinary person (if he's a warrior) can do it.
Shooting laser from your eyes might be a superpower. But fantasy has a different name for these kind of characters - mages, spellcasters.
 

Is it just me or is the damage progression of these Legion Devils a little bit on the thin side?
I mean, 1Pt per 5 levels while your Defender type gets 30 HP in the same amount of time. The higher you go level-wise the lesser a threat these minions become. Might have to adjust a bit....
 

It seems to me that Aragorn, Gimli, and Legolas didn't exhibit any superpowers (well maybe Legolas, that twink...) so I would just call them heroes. Good ones, paragons to be sure, but not super.

I liked the picture of rats, it was funny. What you don't see is how all of those rats use a different color palette to make them easily told apart. :D

As an aside, is anyone else worried that Derren is losing his touch? It took a whole 9 pages before he got around to trolling the thread with an anime/superhero post. I think he's starting to come around to 4e! ;)
 

small pumpkin man said:
The who and the what now? The bloodied mechanic does nothing in and of itself, it's just a descriptor. Yes, there are a lot of abilities which tie into it, but I'd like an explaination of why pinging monsters like that is the best idea.
If being bloodied triggers abilities which increases the monster's damage output by 25% it's better to spend 4 rounds of the fight to slowly hit it with basics until it's bloddied and then finish it of in 2 rounds with the big punches. Otherwise you would beat it bloody after 2 rounds if you open with the heavy punches only to have to deal with it's 25% increased damage fpr the remaining 4 rounds you need to finish it off with normal attacks.
 

I love the idea of minions. It doesn't work into my concept of level, but with 4e, I have to change that anyways. That is fine. I think I will make two hit minions also, and keep track of 'Hitpoints' like I normally do. For each monster and character in combat I have a white board. For Monster and characters I keep a total that everyone can see of how many hit points everyone has taken. It adds to the excitement somehow. The players fret over the totals. So with normal minions, I will cross them off the board when hit, but a two hit, I will write the damage. Then they will think it is more of a threat :) Also, the minions that get missed but still take damage, I will write the damage down for them. It should add fun because they will never know who is a minion and who is not; that is where the real fun of minions come in. What a great plot device!!
 


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