Voss said:And the goblin doesn't break the versimilitude of the game, as he won't explode when a small child standing off to the side calls it a meanie and gets a lucky roll when it throws a rock at its head.
I've done playtests with minions. The fighter thought "they are just minions!" and charged in. He missed two cleaves in a row and the minions would have knocked him out if not for the cleric. That was the dwarf pregen from KotS vs seven minions BTW. Minions are dangerous, not one-on-one but in groups.Voss said:I don't think they live up to this, however. They're a minor tactical problem in large groups, and completely irrelevant in small ones.
An angry child throwing a stone doesn't deal any damage if you want to keep versimilitude. Otherwise a 2nd edition magic user could be killed by three angry kids throwing stones instead of one. Hell, even a first level fighter in 2nd edition that rolled bad for HP could be killed by children throwing rocks if there were many of them enough if that was attacks that dealt damage.Voss said:That strikes me as a particularly unreasonable comparison. Take some monster stats that we actually know about: the goblin picador is attacking at +9 at level 2, and the level 6 legion devil minion is attacking at +11. That isn't a large difference, and they goblin also averages about 5 damage, same as the devil's set damage. And the goblin doesn't break the versimilitude of the game, as he won't explode when a small child standing off to the side calls it a meanie and gets a lucky roll when it throws a rock at its head.
Hmm True good point, you could vary the damage by rolling before hand if you'd like to give a bit more variety or just role it wouldn't take that long especially if you role in groups of attacking each PC.hexgrid said:Seems like rolling or not rolling for damage would also be a dead give away.
Voss said:I don't think they live up to this, however. They're a minor tactical problem in large groups, and completely irrelevant in small ones.
That strikes me as a particularly unreasonable comparison. Take some monster stats that we actually know about: the goblin picador is attacking at +9 at level 2, and the level 6 legion devil minion is attacking at +11. That isn't a large difference,
and they goblin also averages about 5 damage, same as the devil's set damage.
And the goblin doesn't break the versimilitude of the game,
Voss said:...And the goblin doesn't break the versimilitude of the game, as he won't explode when a small child standing off to the side calls it a meanie and gets a lucky roll when it throws a rock at its head.
Voss said:I don't think they live up to this, however. They're a minor tactical problem in large groups, and completely irrelevant in small ones.
Voss said:That strikes me as a particularly unreasonable comparison. Take some monster stats that we actually know about: the goblin picador is attacking at +9 at level 2, and the level 6 legion devil minion is attacking at +11. That isn't a large difference, and they goblin also averages about 5 damage, same as the devil's set damage. And the goblin doesn't break the versimilitude of the game, as he won't explode when a small child standing off to the side calls it a meanie and gets a lucky roll when it throws a rock at its head.
Lizard said:Looking at the devil minions...plate armor+heavy shield only equals a +5 to AC?