Mustrum_Ridcully
Legend
Well, you could (and should) probably also remove the HD and any damage increases, then. They are also just an illusion. (And if you do only increase HP, you also get in the unfortunate situation of higher level combat simply taking longer) then.Irda Ranger said:Yeah, I've thought of that. It wouldn't feel slower to me because I am painfully aware of how the +1/2 level advancement is an illusion, but for someone who finds it to be a pleasurable but nutrition-free placebo (like candy made from gum arabic and Splenda), there would be a sense of loss. I think I could sell it as "Removing needless complexity from the game", since they still get all the cool class powers and such. After all, static bonuses really aren't that interesting compared to Acid Arrow or Tide of Iron, and once you've made the mental adjustment (and seen from gameplay experience that nothing is lost), smooth sailing should follow.
The level increases of attacks, skills and defenses are not an illusion, though. You _get_ better against lower level foes. And this can matter if you want to get a feeling for where you stand in the world.
Though 4E might actually be the first edition where it could work to do it this way, since HP or Attack modifiers are far from the most important part of a monster, especially the humanoid ones.