5% hit rate is not never when used in large enough numbers. Also don’t be too sure on one-shotting to much other than minions in 4E.CrimsonNeko said:Really read the excerpt. I think it illustrates quite well when you use minions. You fight ogres at level 5. Those are normal mobs. However, 10 levels later, those ogres would be a joke to fight. You'd one shot them anyway, and they'd never hit you. .
They have more than a small chance from what their ‘to hit’ bonuses looked like to me. They just don’t deal a lot of damage unless they pile up on you.CrimsonNeko said:Instead of making a worthless encounter, they are giving you rules to make those ogres actually have a small chance to do something while still keeping the feel of "these are just the small guys."
To me it is visceral proof that my character has risen above previous foes. It tells me I’m not just earning XP for my enemies benefit. I like mowing foes by the dozens with a high level character as their blows bounce off my armor.CrimsonNeko said:I don't know about you, but I find fighting things that aren't a threat in any way, shape, or form kinda pointless.
various comments about lucky hits and high level minions
Voss said:Furthermore, when you have 5 types of kobolds in a room, and 4 can take 20 to 30 times they damage of the other, there is a verisimilitude issue that isn't even vaguely corner case. Its really that 1 out of 5 kobolds will die to a dagger thrust, while the other 4 *won't die* if hit with a greatsword. Maybe that doesn't bother you. It does bother me, and it certainly isn't more or less intelligent to ignore it than to point it out. Its a matter of playstyle preference. I enjoy games more if they are internally consistent, and if they stand up to a little thoughtful analysis.
Voss said:The problem is, this isn't a corner case. All minions die when they take at least 1 point of damage from a direct hit. It doesn't matter what the source is, or anything else, just that attack hits and does measurable damage. There aren't any exceptions involved- the attacker doesn't have to be of an appropriate level, a PC or be wearing a blue scarf under the moon- the attacker just has to hit it with a damaging attack.
Furthermore, when you have 5 types of kobolds in a room, and 4 can take 20 to 30 times they damage of the other, there is a verisimilitude issue that isn't even vaguely corner case. Its really that 1 out of 5 kobolds will die to a dagger thrust, while the other 4 *won't die* if hit with a greatsword. Maybe that doesn't bother you.
I enjoy games more if they are internally consistent, and if they stand up to a little thoughtful analysis.
All of the Kobolds die if they're hit by a dagger thrust in the right place. All of the Kobolds die if they're hit by a greatsword in the right place. 4 of the 5 Kobolds are skilled combatants and you have to try a couple of times (wearing down their hit points) before you get a solid hit. 1 of the 5 is either unskilled or unlucky and you tag him solidly with your first hit or he's such a wimp that he stops fighting even though you didn't wound him very badly. I don't see any verisimilitude problem here.Voss said:Furthermore, when you have 5 types of kobolds in a room, and 4 can take 20 to 30 times they damage of the other, there is a verisimilitude issue that isn't even vaguely corner case. Its really that 1 out of 5 kobolds will die to a dagger thrust, while the other 4 *won't die* if hit with a greatsword.
I think the minion rule stand up to thoughtful analysis perfectly well if you think about hit points in the right way. If you want to think about hit points as representing something different than they represent in 4e, then I hardly see how that's a flaw in the minion rules.Voss said:I enjoy games more if they are internally consistent, and if they stand up to a little thoughtful analysis.
I find that most of 4e does stand up better to thoughtful analysis than 3e does. However, there are specific subsystems, like this one, that do not stand up well to analysis.
Voss said:Actually, I do. Because thats what the rules say. If you do one point of damage to any of those things, they are dead or destroyed. Its an absurdity, but its the games absurdity, not mine. But can we go back to the minion rules, because I was certainly never criticizing it based on 3e. I was criticizing it based on the fact that its internally inconsistent with other parts of 4e.
Voss said:The problem is, this isn't a corner case. All minions die when they take at least 1 point of damage from a direct hit. It doesn't matter what the source is, or anything else, just that attack hits and does measurable damage. There aren't any exceptions involved- the attacker doesn't have to be of an appropriate level, a PC or be wearing a blue scarf under the moon- the attacker just has to hit it with a damaging attack.
Furthermore, when you have 5 types of kobolds in a room, and 4 can take 20 to 30 times they damage of the other, there is a verisimilitude issue that isn't even vaguely corner case. Its really that 1 out of 5 kobolds will die to a dagger thrust, while the other 4 *won't die* if hit with a greatsword.
Well, for some reason, this is never entirely accepted with people that don't like Minions. Which is why I tend to assume there isn't really much I can do to help them the wisdom and innate superiority of D&D 4E.Knightlord said:Again, one must remember that HP are an abstraction. The kobolds are not really being hit by a greatsword until the final blow when their HP drops to or below zero. So in role-playing terms, the one kobold that died was just either unlucky and failed to dodge that greatsword or it was your character that landed a solid, skillful blow on the kobold, despite his dodging and weaving, thus killing him.
Thasmodious said:Someone else used the example of a high level fighter standing in front of a class at Merc College and telling a student to hit him repeatedly in the head

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.