Thats your opinion, though, not mine. It doesn't help me like these minion rules any more.Blackeagle said:There's your problem. 1hp<>1hp. If my 10th level fighter has 100 hp, the first hp of damage I take is a somewhat close call, like an arrow flying by my head or a sword swing that glances off my full plate. 99 hit points of damage later, the last hp represents the dagger that buries itself in my throat or a sword thrust through the heart. Not the same.
But (as has been pointed out many times before) according to the rules a first level wizard *can't* kill a high level minion with a rusty dagger, because if a first level wizard is facing a high level minion, the DM is doing something the rules explicitly warn against. Complaining the rules don't work when you break the rules doesn't really tell us anything about the rules.
Where is the arbitrary line in the sand then? At what point is this not absurd? 6th level? 5th? 4th? Considering the wizard can sleep a random group of kobolds and then stab them with a dagger, and Kobold A is a minion and dies, and Kobold B isn't a minion and doesn't, the absurdity seems to me to go all the way down. Its been said that the definition of insanity is performing the same action and expecting different results. Well, this particular subsystem strikes me as designed to be insane, because you really can perform the same action and get completely different results!
@Rex - Yes, third edition had its share (more, really) of stupid rules. That fact doesn't help me like this rule. The camel (the combat system), is a bit of an ugly beast, but it works out here in the desert of D&D systems. Minions don't make it to the first oasis.