Voadam
Legend
katahn said:Ok a character that is primarily a melee combatant, with little personal defenses and relying primarily on spells to enhance his offense without necessarily having big controllerish abilities like web, sleep, and so forth.
If I have summarized what you've described accurately, I'd either make this guy a ranger (2-weapon fighting variant) or a rogue (burly type rogue) and then multiclass into either wizard (if you want more controllerish type spells/abilities) or warlock (if you want more ranged strikey options). From what I've seen buffs aren't a major part of the game in 4e, at least not the way they were in 3e at any rate, so that aspect of the concept might not work out no matter what the multiclassing rules are or aren't.
The above would get you through the heroic tier, moving into the paragon tier it sounds like you'd probably grab the paragon path for the multiclass you selected rather than for your base class. Without knowing about epic tiers, it's impossible to say for sure.
I wouldn't see this character starting off as a fighter simply because you described him as a melee combatant who doesn't have big armor and a shield and doesn't try to fill a defender-type role. Instead you described a sort of classic melee striker who has some magic overlay.
I'm not deep into 4e rules mastery or concepts so far so I am trying to get some more input.
I think you are right that melee striker instead of defender is the role I'm looking for here for translating my character and rogue or ranger might be the class for that instead of fighter which is fine.
But I'm looking for a wizard moving to take on the melee striker role through multiclassing and appropriate wizard and general feat power selection. Dipping into wizard from the normally melee stiker position is a possible path that looks like it can handle level appropriate challenges competently but I think of my character as a spellcasting wizard who specialized in melee, not a meleer who dabbles in a few limited spells. I'm looking for a 3e wizard eldritch knight type build, not a duskblade type one.
The WotC 4e multiclassing statement found in the 4e news thread says "any combo, any level, always works." So I'm trying to look at wizard multiclassing into a melee class to see if he can do melee at least semicompetently.
By my understanding classes are all the same for BAB and saves, correct? So it is just hp, skills, starting proficiencies, and class powers that differ by class correct?
What powers do these melee classes offer a wizard when he multiclasses into them? How much can feats allow a character to handle a different role.
I understand this is a two role concept and the game is designed around mostly handling one role, but one of the functions of multiclassing is to fill in a party's holes so this could be a good design goal for solo play or for smaller or lopsided parties (which was very true in 3e, he is a great solo character, but mechanically gets outshined in a full party filling the normal niches).