Spenser said:
Wow, I can take a single feat in 3.5 that lets my 18th level fighter cast Meteor Swarm? Awesome! That seems much better than Dodge.
Actually... that sounds like a really good idea. I would totally implement something like that in my next 3.X game, if I intended to run another 3.X game.
Dabble in Wizardry [General]
Prerequisite: Int 13
Benefit: You gain a single spell slot with level equal to one-half your character level, minus one (maximum 9). You may use that slot to prepare and cast an arcane spell as a wizard of level equal to your character level.
Whenever you reach a new even-numbered level, the level of this spell slot increases accordingly.
You are subject to all normal restrictions on casting, including arcane failure chance, except that low Intelligence does not prevent you from casting these spells. You must keep a spellbook. You do not gain additional spell slots for high Intelligence.
Special: You can take Dabble in Wizardry multiple times. Each time, you gain another spell slot.
Dabble in Sorcery[General]
Prerequisite: Cha 13
Benefit: You gain a single spell slot with level equal to one-half your character level, minus one (maximum 9). You also learn one sorceror/wizard spell of the same level or less. You may spontaneously cast that spell as a sorceror of level equal to your character level.
Whenever you reach a new even-numbered level, the level of this spell slot increases accordingly. In addition, you may exchange the learned spell for a different one, whose level does not exceed one-half your character level, minus one (for example, upon reaching 8th level, you may exchange
summon monster II for
summon monster III).
You are subject to all normal restrictions on casting, including arcane failure chance, except that low Charisma does not prevent you from casting these spells. You do not gain additional spell slots for high Charisma.
Special: You can take Dabble in Sorcery multiple times. Each time, you may choose either to gain another spell slot or to learn another spell (but not both).
Dabble in Divinity[General]
Prerequisite: Wis 13
Benefit: You gain a single spell slot with level equal to one-half your character level, minus one (maximum 9). You may use that slot to prepare and cast a cleric spell as a cleric of level equal to your character level.
Whenever you reach a new even-numbered level, the level of this spell slot increases accordingly.
You are subject to all normal restrictions on casting, except that low Wisdom does not prevent you from casting these spells. You do not gain additional spell slots for high Wisdom.
Special: You can take Dabble in Divinity multiple times. Each time, you gain another spell slot.
Dabble in Druidry[General]
Prerequisite: Wis 13
Benefit: You gain a single spell slot with level equal to one-half your character level, minus one (maximum 9). You may use that slot to prepare and cast a druid spell as a druid of level equal to your character level.
Whenever you reach a new even-numbered level, the level of this spell slot increases accordingly.
You are subject to all normal restrictions on casting, except that low Wisdom does not prevent you from casting these spells. You do not gain additional spell slots for high Wisdom.
Special: You can take Dabble in Druidry multiple times. Each time, you gain another spell slot.