Bishmon said:At the expense of increased tactical options in situations the class is intended for.
Let's say I'm a greatsword-using fighter. Sure, I could gain a ranger archery power that opens up a new tactical option, but that's at the expense of one of my own melee-focused powers, a power that keys off my prime attribute, works in more situations I will find myself in, works with the weapon I've been upgrading, and doesn't force me to spend actions to switch weapons.
I'm not saying your argument lacks any merit, just that it isn't quite as nice and easy as you make it seem.
Agreed. I tried to cover that by specifying that the power had to be well-chosen. I fully expect that some classes and/or roles will get more mileage from certain multiclass powers than others. While I hope that this is not going to introduce a new form of system mastery, we unfortunately currently lack the information required to examine this in more detail.
And I don't expect to get these answers next month. It will probably take a month or so after the rules are released before we really begin to see how well these rules actually work in play. That's why I'm paying such close attention to what the playtesters say.
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