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Excerpt: Multiclassing (merged)

Long post, but bear with me.

Stalker0 said:
2) That the multiclass feats don't allow enough mixing of the classes. I'm of the opinion that multiclassing is a patch for the class system. The class system provides a lot of benefits, but its biggest drawback is each class provides a limited archetype. In order for players to play the character they want, you need to blend those archeytpes a bit.

I get that one feat is not enough to do a full mix of two classes, nor probably should it for balance reasons. But I think we can do a bit better than what we have here. For example, allow a second initiate feat to pick up another class ability (again strict control on which one).

I think this actually very likely IS in the system, although perhaps not in the form you think. In other words, there isn't an "arcane initiate 2" but various feats that provide options for wizard characters, which our multiclass character can benefit from. As an example, the DDXP cleric (Erais) had a special ability called Power of Amaunator that he picked up by spending a feat. My assumption is that this ability has a prerequisite of "cleric." The multiclass article makes it very clear that this feat would be available to any character who had taken Initiate of the Faith. Here's the relevant quote from the article on multiclassing:

"A character who has taken a class-specific multiclass feat counts as a member of that class for the purpose of meeting prerequisites for taking other feats and qualifying for paragon paths. For example, a character who takes Initiate of the Faith counts as a cleric for the purpose of selecting feats that have cleric as a prerequisite."

I imagine that there will be a number of feats like this, that provide a benefit for members of that class, but also provide a benefit to other PCs. For example, there might be a wizard feat that grants a character more cantrips. Or a fighter feat to improve your attacks, or rogue feats that let you do more with skills, or, or, or...

Make sense?

Stalker0 said:
Ranger initiate feat (forgot the name)
Prereq: Str 13 or Dex 13
Benefit: You gain skill training in one ranger class skill you currently don't have training in. Once per encounter you can use the hunter's quarry ability.
Special: If you give up your * class ability, you can now gain the ranger's tactic ability (TWF or archery).

Multiclass Powers

My opinion is still that 3 feats to gain 3 powers seems weak. However, once again until I see the full feat system and what kind of awesome wizard powers I can get for the fighter it would be ignorant of me to create strong judgements.

I believe that feats in 4th Edition either provide static enhancements to your existing options, or open up new options. For example, we know there's a ritual casting feat. We know, based on the DDXP cleric, that there are other options besides Divine Fortune and Turn Undead. For all we know, the cleric "picks 2" from a list of several.

Assuming a similar list exists for the Warlock and Wizard, there might be feats that let them add to the their options. Which, of course, any character who had multiclassed to those classes would qualify for.

For example, what if there are rogue feats that allow a rogue to pick up brutal scoundrel as well as artful dodger?

Hopefully, this all makes sense.

Stalker0 said:
One thing I would like to see is a "practiced spellcaster" type feat that would allow multiclasser some help getting their new powers up to speed. For example, a fighter with an 18 strength and 13 int may love his new wizard power, but its going to be extremely weak comparatively (both in damage and in attack roll). Perhaps a feat to bump that power as high as your primary stat or something of the note.

If a person is willing to spend all of those feats to get a power, then he should be entitled to be good at it.

There's an existing feat that makes does something like that. I imagine it's the Fourth Edition translation of a feat available to wizard characters (for which, we established above, our multiclass character qualifies) called "Spell Focus."

Our fighter still lags slightly behind the single-classed wizard, but he can almost make it up, if he wants to.

Those class-specific feats are the aspects of multiclassing I think we aren't seeing. And I think they're the ones that really unlock its potential.

Your fighter with arcane initiate isn't going to have as many fighter options as a single class fighter (one less power, a few points behind on various bonuses due to not taking feats), but it's my belief that if he spends all his feats on his multiclass, he'll have some pretty handy wizarding skills - which, because they don't have all the feat enhancements, won't be quite as good as what a single-classed wizard can do. And, he's still going to have fewer arcane options than a wizard with student of the sword does. Which is as it should be.

Personally, I regard all of this as a feature, rather than a bug.

WolfWood2 said:
For example, on another board someone cited Dilvish the Damned as a potential multiclass character. Dilvish definitely solved most problems with cold steel. It was only in extreme situations that he would pull out one of his mega-powerful Awful Saying spells. Dilvish as a PC would likely want the Adept power feat, but not the Initiate or Acolyte feats.

Actually, I think Dilvish (*ahem* the "Half-Elven") is probably a textbook 4e multiclassed character. He's first and foremost a fighter (clearly) with Arcane Initiate as his half-elven benefit, granting him the arcana skill and magic missile once per encounter. He may also have novice power or adept power (to cover his various fireblasts), may have one utility power (although I can't think of any). I'd say he's also taken the "ritual casting" feat, which covers his 12 Awful Sayings.

Now, you probably need some ability for him to acquire cantrips, but as I said above, I imagine there's a wizard class feat that would allow precisely that.
 
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...4E doesn't give you multiclassing 50/50 options because said options would be better represented with combined classes that can select certain powers from multiple classes. WotC hasn't promoted this idea because they want to sell their books, but it's really easy to do. The method by which to adjust a comboclass for the increased flexibility probably should be via feats, but can be anything from limiting skills or even features and powers.
This probably won't ever be an official rule, because it gives power to individual DMs that isn't marketable, but it's incredibly intuitive given the nature of 4E's power and combat mechanics.
In two months, I expect an enworld thread will have a sticky of a series of playtested and generally-accepted comboclasses. Or should.

But since WotC won't sponsor it as Canon, the debate will rage on and a majority of whining 3.x-multiclassing-lovers will pretend that there isn't an obvious fix.
 


Lord Mhoram said:
The character concept is, for example, a child of destiny born to unite magic. As part of the character concept, the character can access all form of magic.

That is a concept.

Okay. Cleric with wizard multiclass, or vice versa. Done. You can access both arcane and divine magic, which are the only two forms of magic that exist in 4E at the moment. :p

Snarky rejoinders aside, I'll concede that the "only one multi-class" limit does restrict one's options a bit, although I question how often it would actually come up. But does anyone have a concept which could not be represented by the core multiclassing system, if the "only one multi-class" limit were not in place?
 
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Pinotage said:
I haven't seen any mention of this, but do characters who multiclass into wizard or cleric get access to rituals?
We don't know what pre-requisites are needed to get access to rituals, so it's hard to say. We don't know much of anything about rituals, in fact.
 

Dausuul said:
I'll concede that the "only one multi-class" limit does restrict one's options a bit

I still disagree with this because I think a character doesn't have to be utterly defined by "one power for x, one power from y, one power from z." Some would represent a Paladin/Rogue with multiclass powers, where I might be more inclined to just give a Paladin some unusual skill choices.

Pinotage said:
I haven't seen any mention of this, but do characters who multiclass into wizard or cleric get access to rituals?

Pinotage

Not unless they take the ritual casting feat.
 

Dausuul said:
But does anyone have a concept which could not be represented by the core multiclassing system, if the "only one multi-class" limit were not in place?
What about mah Fighter/Cleric/Paladin/Ranger/Rogue/Warlord/Warlock/Wizard?
 

muffin_of_chaos said:
What about mah Fighter/Cleric/Paladin/Ranger/Rogue/Warlord/Warlock/Wizard?

First, that's not a character concept, it's a list of mechanical elements. Second, if the "only one multi-class" limit were not in place, it would be quite easy to create.
 

muffin_of_chaos said:
What about mah Fighter/Cleric/Paladin/Ranger/Rogue/Warlord/Warlock/Wizard?

This will be my greatest challenge yet!

Paladin with Wizard multiclass feats, careful skill selection, and a couple extra feats to fill in the empty space.

Fighter/Warlord/Cleric => Paladin

Ranger/Rogue => Sneaky Skills/Feats

Warlock/Wizard => Wizard

I win!
 

Dausuul said:
Okay. Cleric with wizard multiclass, or vice versa. Done. You can access both arcane and divine magic, which are the only two forms of magic that exist in 4E at the moment. :p
:)

Dausuul said:
Snarky rejoinders aside, I'll concede that the "only one multi-class" limit does restrict one's options a bit, although I question how often it would actually come up. But does anyone have a concept which could not be represented by the core multiclassing system, if the "only one multi-class" limit were not in place?

Not at all. As I mentioned upthread, I really like the new system. To get the versatility I want, I may make a few houserules, but I've never had any problems doing that. I'm actually looking forward to playing with the classes and multiclassing as presented. And that is from someone who D&D is a secondary game system. The MC rules moved the PH from a "yeah whenever" purchase to a "buy the week it comes out" one. :)
 

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