Excerpt: powers (merged)

Generally interesting.

One thing that I don't particularly like and will strongly consider house-ruling

When damage of a power is described as more than one type, divide the damage evenly between the damage types (round up for the first damage type, round down for all others). For example, a power that deals 25 fire and thunder damage deals 13 fire damage and 12 thunder damage.

I've never liked that approach.

I'd like to consider that when a power is described as more than one type, the damage applies unless the resistance or immunity is available to BOTH damage types.

In the above example I'd like a power that deals 25 fire and thunder damage to do full damage to anyone unless they are resistant to fire AND thunder.

Just a personal quirk, and it might nor work out IRL, but I'm going to consider it.

Cheers
 

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Plane Sailing said:
Generally interesting.

One thing that I don't particularly like and will strongly consider house-ruling



I've never liked that approach.

I'd like to consider that when a power is described as more than one type, the damage applies unless the resistance or immunity is available to BOTH damage types.

In the above example I'd like a power that deals 25 fire and thunder damage to do full damage to anyone unless they are resistant to fire AND thunder.

Just a personal quirk, and it might nor work out IRL, but I'm going to consider it.

Cheers
Yes, I agree, I prefer that approach, too. Maybe there are balance considerations why they don't do it? It might make multi-energy powers to strong or something...
 


DevoutlyApathetic said:
Nope, that's fairly old. At least as old as the Expo pre-gens. I guess it's solidly confirmed now.
I'm quite sure I haven't seen mention of Proficiency bonus also adding to damage, and I've been scouring the threads pretty carefully.
 

Plane Sailing said:
Generally interesting.

One thing that I don't particularly like and will strongly consider house-ruling



I've never liked that approach.

I'd like to consider that when a power is described as more than one type, the damage applies unless the resistance or immunity is available to BOTH damage types.

In the above example I'd like a power that deals 25 fire and thunder damage to do full damage to anyone unless they are resistant to fire AND thunder.

Just a personal quirk, and it might nor work out IRL, but I'm going to consider it.

Cheers

What happens with vulnerable targets then?

--

Todays' excerpt was nice to clarify things, but not too exciting. I like the new character sheet style.


Dalamar said:
I'm quite sure I haven't seen mention of Proficiency bonus also adding to damage, and I've been scouring the threads pretty carefully.


Maybe the extra damage on criticals?
 
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Hurrah. Far more crunchy than I expected it to be. Definition of terms is always a good thing.

Interestingly the definitions of allies (and I'm pleased that you aren't your own ally. MPD is annoying) and enemies explicitly allows bag o' rat tricks, like with cleave. Of course, if thats really your best option in around, you should really consider what you're doing. :cool:

The cards are pretty much irrelevant.
 
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zephen18 said:
just a guess.

3d8 + 6 : normal damage
30 + 2d6 : crit w/ extra damage due to a magic weapon.
6d8 +9 : normal damage w/ sneak attack
57 + 2d8 : crit w/ sneak attack and magic weapon and possible a feat to increase the die on the magic weapon crit rolls.

Hi everyone,

I can't believe you guys are missing the obvious explanation here.

The character is a Paragon Tier rogue (+3d6 sneak attack) who chose the Brutal Scoundrel tactic (+Str to sneak attack damage), the Backstabber feat (bumps sneak attacks to +d8's), and probably is using a rapier (d8 weapon).

C'mon. Seriously. ;)

Laterz.
 


Falling Icicle said:
"When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets."

It seems Warlords can't forcefully move their allies around the battlemat, after all. :p
I wonder how that works with dominatation. For example, let's say the warlord use Bastion of defense, a power that gives his allies a bonus +1 to all defenses until the end of combat, then one of his allies is dominated. He would still get that bonus?
 

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