Excerpt: powers (merged)

Falling Icicle said:
"When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets."

It seems Warlords can't forcefully move their allies around the battlemat, after all. :p
This will spare us a few arguments when the Warlord next comes up as a topic for discussion.

It is nice to actually have some of the basic rules framework. Way too many debates were going on regarding things that are apparently quite clear just using the basic rules that govern all powers. It even cleans up the "Pit Fiend blowing up a rival Devil" debate...
 

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bjorn2bwild said:
And if he had a feat or class ability (brutal path perhaps) that gave 1 1/2x attribute bonus damage on sneak attacks, that would correlate the +6 with the +9.
edit: could be a paragon path feature
Could also be a base +3.

There would also have to be something about that magic weapon that increased its bonus damage on sneak attack crits.
My guess is: human error.
 

Andur said:
And I would declare them a dead creature if they've had them more than a day. Feeding them are a problem and since rats are cannibilistic and tend to eat their weight each day...
My pet rat would like it to be known that rats are highly social animals and most definitely not cannibals. He would also like to point out that he does not eat his own weight in a week, let alone a day.
 

Stalker0 said:
2nd: Based on number 1, we can assume that this power is for a moderately higher level character than 1st level.

Of course it is. At the bottom it says Class: Cat Burglar. Surely a paragon path for rogue.
 

Why is sneak attack even being discussed. It's not mentioned on the card. Surely the simplest solution is that the character has 2 weapons to choose from, one which does 1d8 and has a special crit property adding 2d6, and another which does 2d8+1 and has a 2d8 crit property...
 

OakwoodDM said:
Why is sneak attack even being discussed. It's not mentioned on the card. Surely the simplest solution is that the character has 2 weapons to choose from, one which does 1d8 and has a special crit property adding 2d6, and another which does 2d8+1 and has a 2d8 crit property...
Because the second one is 3d8 + 3 higher, and 3d8 is close to what sneak attack would be at that level
 
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Falling Icicle said:
"When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets."

It seems Warlords can't forcefully move their allies around the battlemat, after all. :p

Don't want to say "I told you so" but...

I TOLD YOU SO :P
 

Stalker0 said:
I think the article mostly told us things we already knew, however, there were a couple of interesting tidbits:

1) Powers are obvious, and the person knows you did something to them. Does that mean no more stealth wizards casting spells on unsuspecting people? Or perhaps there are feats for that.
After reading this post it got me to thinking... would charm make sense if a person knew that they were charmed?
A: "You've been acting weird lately, why?"
B: "Oh, I dunno. I was charmed by a pretty-looking (guy or gal) the other day."

...seems like mind-influencing effects shouldn't be so obvious.

Overall an unimpressive excerpt... but I imagine for someone it was useful. Also, I want to know the exact arrangement of their character sheet... Or if someone could link me to their awesome landscape character sheet (and didn't mind me printing out several copies for possible test games) I'd dig that.
 

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