shadowlance said:Does it bother anyone else that the halfling is shaping up to be one of the better "defender" choices?
Dex bonus (we don't know this, but it seems a given)
Size bonus (is this going to be in?)
No Str penalty (none of the core races have stat penalties now right?)
Second Chance (force opponent to reroll a hit 1/encounter)
Lost in the crowd (more AC)
Nimble Reaction (more AC vs opp attacks)
That's a lot of AC boosts. I don't have a problem with certain classes meshing up nicely with certain classes (or roles). I think its a good thing in fact. But the iconic halfling certainly isn't a paladin or a fighter.
Anyone care to tell me how wrong I am? Or are we just at the "let's hope that's not how it is in the actual books" stage?
Well, the role of the Defender is to be "sticky", to keep enemies from attacking other people, and none of the halfling abilities really aid here. They don't increase damage or hinder a foe. Indeed, they're almost anti-sticky, because a foe will try to focus on the easier to hit enemies instead of the annoying, bouncing, halfling.
They do help as a low hit point, low armor striker, though, which is the traditional halfling role.