keterys said:
I popped onto this thread to register a complaint that the needlefang looks completely unbalanced compared to what I've seen (and trust me, I'm paying attention)... and looks like I've been well beat to the punch.
Still, most things have looked okay even when slightly questionable (Hill Giant, for instance), but this one is a huge red flag, especially as a soldier with high defenses.
Hmm... I dunno about that. The thing about the swarms we're seeing here is that if you have a fair bit of area-attack firepower, they're toast, but if you don't, you're ant food. That vulnerability 5 to area attacks will add up very fast if you're facing multiple swarms... if you have area attacks to use, that is. And if you can keep them off the wizard long enough for him to fry them up nicely.
Also note that according to the rules, the fighter's Combat Superiority ability (+2 on OAs and stop the enemy from moving) works on swarms. Swarms are immune to being forcibly moved (push, pull, or slide), not to being forcibly stopped from moving. Of course, it'd be a reasonable house rule to extend that immunity to anything that affects the swarm's movement, but it
would be a house rule. And Divine Challenge does full damage to the swarm, so the defenders can actually still defend.
I'll have to test it out tonght, but it seems like five of the DDXP characters should have a fair shot at taking on four needlefang drake swarms as long as they use smart tactics. Put Kathra and Corrin in front, have them hold the swarms at bay while Erais pumps them full of healing mojo and Riardon snipes. Meanwhile, Skamos lays down round after round of
scorching burst. With any luck he can catch at least two swarms in every blast. If one of the defenders goes down, Riardon can step up to take some heat for Skamos.
Without Skamos, though, they're totally hosed.