I won't lie, definitely disappointed about no at-will powers. I mean WOTC knows tons of people are showing people 4e through the pregens, we already have a lot of warlord dailies known. Instead of 2 dailies, couldn't we have gotten 2 at-wills and actually play the class?
Alright that said, lets get into it.
Skill List: First thing I noticed is a small list of skills. They choose 4 out of a list of 6. Then again, that could just be for the initial selection, skill training doesn't seem to require a skill be on your class list (see stealth for the wizard).
Initiative Aura: This kind of aura I'm okay with. Reason:
1) Its a large aura. Little chance the whole party won't get the bonus.
2) Its a rare aura. Initiative is called once per battle. Its not like perception when every room might have a check.
3) Its a nice bonus. +2 to initiative is nothing to sneeze at, making it easier to remember. Beats the heck out of +1 to perception
Class Features:
The action point bonuses are a good way to go for the warlord and both are good and unique. The charisma one is more generally useful, hitpoints are always good. But the attack bonus one can help on a big attack like a daily. I could see a intelligent warlord (int 16) combine with the pregen warlock who has the action surge feat. You could get a +6 to attack roll for the warlocks daily power!!
Powers:
Those new warlord powers seem very nice, especially the dailies. Hit or Miss, I get a +1 to attack rolls for the whole combat??!!! Yes please!!