neceros
Adventurer
Both.Vempyre said:I am confused. Does the "effect" happens on a miss, hit, or both?
Both.Vempyre said:I am confused. Does the "effect" happens on a miss, hit, or both?
Celebrim said:Hmmm... that sounds reasonable.
It brings up a humorous scenario in my mind.
Cleric: Be healed, my child.
Heathen: Eh. That's not so impressive.
Cleric: No? The hand of the divine healing your body isn't impressive?
Heathn: Not really. Bob healed me up just as well with a kind word and a pat on the back.
Cleric: Really?? What is Bob? Some sort of demigod?
Heathen: No, I think he's just a 1st level warlod. Anyway, if that is all you are offering, I think I'll just go worship Bob instead.
Vempyre said:I am confused. Does the "effect" happens on a miss, hit, or both?
Stalker0 said:Powers:
Those new warlord powers seem very nice, especially the dailies. Hit or Miss, I get a +1 to attack rolls for the whole combat??!!! Yes please!!
I sure hope so. Because if it isn't, everyone is going to take a cleric anyway. Clerics aren't needed to heal up between fights, which is good, but being able to heal twice per combat as a minor action is just incredibly powerful.Sojorn said:Seeing as [inspiring word] uses the same naming format as healing word and is conspicuously absent in crunch, I'm guessing this is the Warlord's main healing power.
Scholar & Brutalman said:I noticed Lead the Attack is a great "Kill the solo monster" ability. Assuming the warlord has an Int of 16, a success will give everyone within 5 squares +4 to hit the monster for the rest of the encounter. How would that have helped the DDXP players against the dragon?
Spot on remark. Despite my enthusiasm, I too, am disappointed about this.Stalker0 said:I won't lie, definitely disappointed about no at-will powers. I mean WOTC knows tons of people are showing people 4e through the pregens, we already have a lot of warlord dailies known. Instead of 2 dailies, couldn't we have gotten 2 at-wills and actually play the class?
Stalker0 said:The interesting thing about this is that makes the warlord's daily a HUGE swing power, which is something WOTC said they were trying to keep away from. I mean if we assume a dragon fight lasts 10 rounds (the one I ran lasted at least 20) and the warlord opens up with his daily, then a hit or miss is the difference between a +4 to 40 or so attack rolls!!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.