Excerpt: Weapons (MERGE)


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Perhaps combination as well? Hmm... Flail/Unarmed for Whip (flail for the range and tripping, etc, and unarmed for quickness and non-lethal damage)? I dunno...
 

Yet another of a string of fairly (by comparison) lackluster previews. Nonetheless, I'm pretty happy about the lack of unnecessary complexity re: weapon rules.
I dig it.
 

FitzTheRuke said:
Yeah, it's still a Halfling Longsword, it's just the same crunch as a shortsword.
Not quite: a halfling can sneak attack with a shortsword, but a human can't sneak attack with a longsword.
jaelis said:
Who says the halberd will have reach?
The Human Guard from Escape from Sembia does.
 

I also would have liked to see a sample weapon or two (if only to hear the screams of 'OMG my favorite/least favorite weapon is so obviously limited/overpowered even though I have not see any other weapons to compare it to WAY TO GO WOTC!!!')

But I still like the crunch, weapon classes are a great way to have an expandable weapon list without making old feats & powers irrelevant. I alway s felt unenthused by chosing a weapon in 3.5 because there seemed to be a few 'good ones' and no particular benefit/texture to using anything else so I hope this system adds more depth, so far it is promising.

Lots of interesting combinations possible with the different keywords. I am already thinking of a light thrown dagger thief. A very iconic type of thief to my mind but one that I could not make satisfactorily awesome in the past.
 

Shroomy said:
Here's a question that is puzzling me, what weapon group would the whip or spiked chain fall into? The flail? That doesn't seem right. Do all weapons fall into weapon groups?

The munchkiny, silly group?

Im sorry, I just hate spiked chains... I am normally not bothered about unrealistic fantastic stuff in my games (no one could accuse me of being overly simulationist), but to me, spiked chains just seem... wrong

...and the new picture definitely didn't change my mind about them
 

Darth Cyric said:
There seems to be a very fine line between TWF being the be-all, end-all (2nd Edition) and being utter crap (3rd Edition). Hopefully, once we know all about 4e in a month, it will land right on the line.

Lets pray it is so, my brother...

If the 4th edition design team managed to balance the sword&board, two-hander and two-weapon fighting styles in such a way that all three are viable and interesting options for melee characters, I swear I will paint myself Gleemax green and sing the praises of WotC at the next convention I go to...
 

drjones said:
Lots of interesting combinations possible with the different keywords. I am already thinking of a light thrown dagger thief. A very iconic type of thief to my mind but one that I could not make satisfactorily awesome in the past.
Depending on what powers you pick, this could be even more affective with multiclassing as a Ranger, so your thrown daggers can use Ranger powers you pick. Or even just being a full-blown Ranger with Rogue multiclassing.
 



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