Excerpt: Weapons (MERGE)

Most 2-weapon fighting styles I know of are things like 2 machetes, or 2 butterfly swords, or 2 nunchaku, or 2 sticks, or 2 rope darts. Generally 2 weapons that are considered "small" or "light" and for the most part I think at least the idea with attacking with 2 butterfly swords is to be able to counter attack sooner rather than later, by using 1 to block and the other to strike.
 

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UngeheuerLich said:
ok, does that mean i am totally wrong in that case?

But i can´t interpret that picture...

so please enlighten me...

withak said:
I'm guessing that the picture is meant to represent "X does not work that way!" where X is something from your original post that he disagreed with.

Or maybe he just really digs Richard Nixon. Without any text, it's hard to say. ;)


Bingo ;)

QUARTERSTAFF FIGHTING DOES NOT WORK THAT WAY!

JohnSnow said:
More generally, there are plenty of two weapon styles out there in the real world. Most, but not all, utilize a lighter weapon in the offhand than in the primary hand. Typically, fighting styles would range from single sword (either thrusting, cutting, or cut-and-thrust), sword and shield, sword and dagger, sword and buckler, longsword (a "hand-and-a-half" - what D&D has traditionally called a "bastard sword"), two-handed sword, and quarterstaff. Fighting with a polearm or spear (other than a true pike) generally uses a style that's a variant of the latter. Except of course in pre-medieval times, when spear and shield was a unique style of its own.

You know what nobody brought onto the battle field? Duel wielding.

Also, it amuses me you talk about realistic midieval fighting and then use as an example...Star Wars ;)

Again, you can bring your pick sticker out in war if you want. I think I'll keep my + one hundred against arrows and other enemies' attacks.

Edit: Side note, on big flaw with the "rule of cool" is that one person's "Cool!" is another person's "Incredibly stupid." Just take a gander at Deviant Art.
 

As far as weapon sizing, I think 3.5 split the community on the issue. Half the group like the new rules, the other half likes the 3.0 rule. So to me, either way works.

TWF....we definitely need some historical basis for this.....historical basis from a fantasy world!!!

One thing people have mentioned about TWF is that even if historically it might have been effective, it took so long to master techniques it was not usually worth it. But in a world where eladrin sword masters live for hundreds of years, suddenly it becomes possible to create a truly amazing style. And once created, to teach to the younger races.
 

CleverNickName said:
Small: I think this is an over-simplification. I like to think that halflings are industrious enough to create "small-sized" versions of anything that humans use, from tea cups to greatswords. So it looks like I will have to write a houserule for this...probably something along the lines of a uniform damage penalty for smaller versions of weapons, instead of creating a whole new dice range. (-1)

It sounds to me that a halfling (or goblin) with a small long sword can do everything a medium creature can do with a long sword. Exactly the same; dice, powers, everything.

I'm having a hard time seeing the problem.

Or is the problem with a small character using a non-small weapon? Perhaps they just lose the proficiency bonus?
 

Mort_Q said:
It sounds to me that a halfling (or goblin) with a small long sword can do everything a medium creature can do with a long sword. Exactly the same; dice, powers, everything.

I'm having a hard time seeing the problem.

Or is the problem with a small character using a non-small weapon? Perhaps they just lose the proficiency bonus?

"Small," I think, is just there to create an exception to the "small characters can't use two-handed weapons" rule where it's needed--the specific example of a shortbow from the article springs to mind. I really doubt we'll see "small longswords;" a shortsword fills the role of longsword for a small character, while a longsword fills the role of greatsword. In all-halfling communities, you'll probably hear halflings talk about their longswords and greatswords, but mechanically those weapons are shortswords and longswords, respectively. Granted, it's a little bit odd that halflings train their rogues to use arming swords while human, elf, dwarf, etc. rogues never do, but meh. Thinking too hard about fantasy. :)
 

Side note, on big flaw with the "rule of cool" is that one person's "Cool!" is another person's "Incredibly stupid."

Yes, but in a random sampling of individuals, I bet "using two swords at once like a whirlwind of death" and "a chain, with spikes on it, that you beat things with" come up COOL more often than they come up dumb.

Contrast with "sword-chucks" or even weapons like the sword-staff, and you'll see a bit of a different mix.

Two swords at once? A spinning chain of spikes and metally doom? Perhaps while riding velociraptors into an ancient jungle temple ruled by snake-men and shooting lasers...er...magic missiles into their faces?

WICKED FREAKING AWESOME.
 

ProfessorCirno said:
You know what nobody brought onto the battle field? Duel wielding.

Also, it amuses me you talk about realistic midieval fighting and then use as an example...Star Wars ;)

Again, you can bring your pick sticker out in war if you want. I think I'll keep my + one hundred against arrows and other enemies' attacks.

Caveat: I should mention that I've been training in Renaissance martial arts for the past 5 years. I also have studied the subject extensively including perusing both actual period manuals on the medieval martial arts and analyses of them by modern experts. I frequently give lessons on the subject, ranging from the mechanics of medieval weaponry to actual styles, to correcting misconceptions created by Hollywood. I can, if you'd like, provide citations for everything I've written.

If you actually read my post, you'll notice that I was using an effective real-world martial arts style (Escrima) to explain why two-weapon fighting with lightsabers would be much easier than two-weapon fighting with swords. I was, essentially, explaining why the Star Wars situation is the exception to the general rule.

You're right. In medieval (and renaissance) warfare, you generally carry either a weapon and a shield or a big, heavy, two-handed weapon. And, shocker, those are the weapons choices available to D&D fighters in Fourth Edition.

However, outside of warfare, a shield is encumbering, hard to carry, and not always as useful as you might think. For example, the renaissance style of backsword and buckler is terribly effective, both on a battlefield and off it. Bucklers are smaller than shields, easier to carry, and more maneuverable. It's not as good against unexpected attacks from multiple opponents, but most D&D combats are more like duels than warfare. A shield also impedes your vision in a way that a buckler (or defensive companion weapon) does not.

Most of the manuscripts we have on medieval fighting show surprisingly little shield work. For instance, Hans Talhoffer's seminal text on german martial arts has only two sections on using a full-sized shield, and both relate to judicial combat, not battlefield warfare. By contrast, the longsword (hand-and-a-half, remember...) is the focus of about half of the text. Contrary to popular belief, sword and buckler fighting did not originate in the Renaissance, but was used all across Europe from about the twelfth century onwards.

Basically, it comes down to this. Soldiers (and civilians) were always making tradeoffs between protection, mobility, and offense. In early times, when armor was rare or less effective, shields were more common. As armor improved, shield use declined. By the mid-to-late renaissance, many soldiers opted to forgo shields in favor of better offensive weaponry (like poleaxes and longswords), because their armor alone offered sufficient protection.

In civilian use, a shield is bulky, being hard to carry and hard to bring to bear quickly when you're attacked. In response, people came up with the buckler - a light, maneuverable shield that offered many of the benefits without the drawbacks. However, when pressed, a dagger can be used as an off-hand (primarily defensive!) weapon. And it's even easier to carry than a buckler. Its secondary value as a surprise attack gives it a slight offensive edge over the buckler, but it's limited area means you lose out (a little) defensively.

When choosing real weapons, tradeoffs are the name of the game. However, as my swordmasters emphasize in their training, steel versus flesh is NOT a fair contest. If someone smashes you in the face with a buckler, unless you're lucky, you're (probably) only a few moments away from getting killed. It doesn't matter that you blocked your opponent's sword when he shoves a dagger through your ribs...and so on.

If Fourth Edition can instill some sense of the tradeoffs involved while still preserving the genre flexibility we're after in a fantasy setting, I'll consider it a success.
 

Mort_Q said:
It sounds to me that a halfling (or goblin) with a small long sword can do everything a medium creature can do with a long sword. Exactly the same; dice, powers, everything.

I'm having a hard time seeing the problem.

Or is the problem with a small character using a non-small weapon? Perhaps they just lose the proficiency bonus?

Its a problem with size. A long sword is to big for a halfling to wield in one hand, its that simple. Mechanically this all seems to be the same as 3.x if you look at dammage ratios. All they did was not have an extra set of weapons. In 3.x a small lonsword was actually a shorsword, and a small bastard sword was actually a longsword. All 4ed did was take away the extra set. Now a short sword is simply treated like a longsword for small creatures, and a long sword is just treated like a bastard sword for small creatures.

Lets a a bit of a comparison:

3.x:

A bastard sword is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.

4ed:

A Longsword is too large for small creatures to use one handed. A small character can use a longsword two handed as a military weapon.

3.x:

Longsword: One Handed Melee Weapon, 1d6(S), 19-20/×2

4ed (for small characters):

Short Sword: Wielded in one hand, 1d6 dammage, Prof 3

In fact, I bet that you could probably still use the 3.x system, but you would probably get the same results without having to actually have a whole other set of weapons.
 
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Kamikaze Midget said:
Yes, but in a random sampling of individuals, I bet "using two swords at once like a whirlwind of death" and "a chain, with spikes on it, that you beat things with" come up COOL more often than they come up dumb.

Contrast with "sword-chucks" or even weapons like the sword-staff, and you'll see a bit of a different mix.

Two swords at once? A spinning chain of spikes and metally doom? Perhaps while riding velociraptors into an ancient jungle temple ruled by snake-men and shooting lasers...er...magic missiles into their faces?

WICKED FREAKING AWESOME.

In the interest of providing data for your random sampling...
every single one of those things is incredibly stupid.

The chain is almost passable, except for the bit where you're impaling you own hands to use it. Why not an actual length of chain? Why add the injure-yourself spikes?

As an aside, its worth noting that the thread has degenerated into *my* personal theories and non-lethal practice experience with weapons sort of like these is more valid than *your* personal theories and non-lethal practice experience with weapons sort of like these.

Its entirely predictable, but I think its officially time for the thread to explode.
 

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