med stud said:I like the art, although I would like it if they made angels look like the apocryphical angels, with four heads and seven wings and a hundred eyes.
Angel of Apocalypse, Level 26 Elite Brute
Large aberrant humanoid (angel)

med stud said:I like the art, although I would like it if they made angels look like the apocryphical angels, with four heads and seven wings and a hundred eyes.
It was Orcus level 33, and Moradin level 38 (which supposedly means "outside the players' reach, usually"), so that Moradin could take Orcus, but he might not be able to take Orcus and Demigorgon if they work together. No mention whether they are solo or not, but it would make sense.Mirtek said:Moradin lvl 37 (or 38?) solo and Orcus lvl 26 (or 28?) solo
They're oldmxyzplk said:So sure, both sides should get "attacks." But you'll note they've cut out every other special ability in 4e. None of these angels can heal, or feed, or whatnot, they just kill. They don't have any abilities that cleverly use mercy or self-sacrifice or other Good attributes - they just kill.
Whoa, where did your mention of devils come from? Devils are very different from angels, both subjectively and in the stat block. I thought your problem was "Angels of Pelor" being the same as "Angels of Bane." Am I wrong?mxyzplk said:It's not just the stat block, but if the abilities don't differ, the tactics don't differ, and the background doesn't differ, then yeah, devils and angels being largely equated is a very subjectivist stance.
I actually disagree. I don't think they're trying to keep up with the times at all. I believe they have two goals here. First, dissolving the traditional allegiances allows the DM to throw a higher percentage of the MM at the players.quixoteles said:I think it's already obvious that the people at WOtC have taken a serious critical look at what "classic" is at this moment in time, and have adjusted the game to reflect that.
Angels aren't monsters. Or at least, they shouldn't be.They're scary amoral heavies, and monsters are fer killin' indeed.
Yes that would be exciting. But you're already changing the proscribed concept. In 4e, there is no 'dark angel'. The angel in question is silver, if I'm not mistaken, and does cold damage. There are no paragons of good, they just got retconned into intraplanar mercenaries. Unless you mean paladins, but no, they're not paragons of good either. Just paragons of the 'divine' because there is no difference between a paladin of a good god and an evil one. Do you see why I have a problem with this?A dark angel wreaking vengeance upon a paragon of good that antagonized an evil god... yes, they would do that in 4e. And that's exciting, really very exciting.
Different. This is different, not universally better. And I definitely think 'brilliant' is a strong word for what they've written here. Faulkner was brilliant, this is just... vanilla.This is better role playing good.
This is storytelling brilliance good.
You're forgetting the war in heaven. You know, the part where the angels fight the demons? But I digress. I think it would be a lot more compelling for the players to fight angels sent against humanity by a good god wreaking vengeance than an evil god hiring mercenaries to do his dirty work.Angels spend more time kicking human butt than devil butt in the old King James Bible.
I'm not familiar with that acronym. I think I get the idea though. And it's good that this works for you. That's really cool. Anyway, I think this guy hits it on the head:Actually my classic, BoED angel's in my games involved something like this but I couldn't articulate it quite as well. So Average Citizen, they SAVED me work ironically.
I agree. My D&D is almost always about meaningful Good vs. Evil. Its why I like the game.mxyzplk said:I understand the "no one uses angels" problem, but I don't like the "mercenary" angle either. And the generic-ness of these angels is likely to be a problem - I want angels that are more distinctly an extension of a given deity. A lot of people do too I think, so later splatbooks will publish a mess of them, and these generic angels won't get used much anyway.
It is probably a good idea for DDM to have a generic angel race, but not so much for a RPG.
From a moral POV I also frankly don't like the merging of good and evil I'm seeing in 4e. No holy or unholy, it's just "radiant." Angels serve everyone. Leads to reductive subjectivism, which if that's your thing fine... But my D&D has had meaningful Good versus Evil for a long time.
Just Another User said:I wonder, what would it mena in a 4e setting if you call someone an angel. Certainly isn't a nickname you want to use with your girlfriend.![]()
Korgoth said:Fair enough. So Polymorph Self is a ritual, then? From what I've heard about rituals, it seems like their employment will be pretty flexible (from a story point of view).
Irda Ranger said:They're oldtestamentschool.
But seriously, the Angels are the Warriors of God. Not the kind healers of God, the warriors. Warriors kill things. That's why we call them warriors. Even Angels can't be good at everything.
Voss said:Not necessarily. Its just the current defense of the Monster Stat blocks. Anything left out is automatically a ritual, regardless of the lack of basis for the claim.