Andor said:I'm trying to recall angels showing up in fantasy novels I've read. All I can come up with was the Cherub from A wind in the Door who was described as looking like "A drive of Dragons".
Oh wait, there were the angels from the "His Dark Materials" trilogy. Whom the protagonists fought against.
Gods show up in person more often than angels in the fantasy I've read.
Andor said:I'm trying to recall angels showing up in fantasy novels I've read. All I can come up with was the Cherub from A wind in the Door who was described as looking like "A drive of Dragons".
Oh wait, there were the angels from the "His Dark Materials" trilogy. Whom the protagonists fought against.
Gods show up in person more often than angels in the fantasy I've read.
It doesn't have to be monotheistic, as long as all the gods are good-aligned (or nominally so, e.g. the Sovereign Host in Eberron).Korgoth said:You can also run a campaign in which the game world is monotheistic. Then all the angels will be serving the good deity and that's that.
AverageCitizen said:We're steeped in Judeo-Christian myths. Its part of why this stuff is interesting. Using angels vs demons to represent good vs evil draws on familiar concepts and symbols and allows us to paint a story using a familiar pallete. Mixing in 'juicy extraplanar politics' is like mixing in neon green and yellow. It will get old fast. The new system allows for one new story: x betrays y because of z. I can see some good potential there, to be sure. But wiping all allegiances and the flavor associated with the has left us with only one trick. And its not good enough to last another 2000 years.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.