Excerpts: PHB2 - Heric Tier Feats

No, it will stay untyped.

Its clearly intended as a feat that everyone takes (even the math impaired will realize they need to take it by epic tier). No point in having that if you can't stack other more interesting feats on top of it.

The problem is that Glaive and Double-weapon users can take this feat twice and it will stack with itself.
 

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It IS more valuable if you are a non-STR based class who likes to go into melee and expects to make basic attacks on a regular basis. Which is very few classes(Paladin, Rogue, Swordmage, Avenger, Bard, some Rangers, and a small number of Warlocks). I'm certain it will be a popular feat as well. However, when you take Melee Training at 1st level, what are you taking at 2nd? The answer for a lot of people is going to be Weapon/Implement Expertise.

ok, i see the gawd awful mind breaking (at least at quarter after two in the morning :yawn:) math supports what you're saying, but it seems pretty bland to make your characters that way. I guess if your a hard core power gamer...:erm:
 

The problem is that Glaive and Double-weapon users can take this feat twice and it will stack with itself.
Now THAT I expect to get errataed.

Remember back when 4e was coming out, and some of us were breathing a sigh of relief at the promise of a game that no longer had to be interpreted like some arcane talmudic tome? I knew that couldn't last. Because gamers WILL interpret game rules that way, whether the designers want them to or not.
ok, i see the gawd awful mind breaking (at least at quarter after two in the morning :yawn:) math supports what you're saying, but it seems pretty bland to make your characters that way. I guess if your a hard core power gamer...:erm:
You don't have to be a hard core power gamer to want a +3 to your attack rolls. Do you like hitting everything on an 11+? Wouldn't you rather hit on an 8+? Its that simple.

And this basically illustrates why its sad that they had to patch the game by means of a feat. There will be people out there who think like you and don't take the feat.
 

What I don't understand, if they just wanted to sneak in a math fix, why not just make the feat apply to all attacks, whether with an implement or a weapon? I mean, it's a must-have anyway, why make it so that it just screws over melee Clerics, melee Rangers, and Staladins?
 

What I don't understand, if they just wanted to sneak in a math fix, why not just make the feat apply to all attacks, whether with an implement or a weapon? I mean, it's a must-have anyway, why make it so that it just screws over melee Clerics, melee Rangers, and Staladins?

I think we're all kinda stumped atm, which is why I wish WoTC would explain the design process behind this feat.

As I side note, Ghostcrawler posting on the WoW forums about designer logic might be spoiling me ;p.
 

I think we're all kinda stumped atm, which is why I wish WoTC would explain the design process behind this feat.

As I side note, Ghostcrawler posting on the WoW forums about designer logic might be spoiling me ;p.

Well, it seems like there are a million ways they could have fixed the math problem, and they went out of their way to choose the worst one possible. It's pretty amazing actually.
 

Now THAT I expect to get errataed.

Remember back when 4e was coming out, and some of us were breathing a sigh of relief at the promise of a game that no longer had to be interpreted like some arcane talmudic tome? I knew that couldn't last. Because gamers WILL interpret game rules that way, whether the designers want them to or not.

You don't have to be a hard core power gamer to want a +3 to your attack rolls. Do you like hitting everything on an 11+? Wouldn't you rather hit on an 8+? Its that simple.

And this basically illustrates why its sad that they had to patch the game by means of a feat. There will be people out there who think like you and don't take the feat.

I dunno, I guess. I mean yes hitting on a lower number is absolutely better then hitting on a higher one. I just don't see this feat being the end all be all of the feat world. Given the option i'd rather take something that gives me more interesting options, or enhances my abilities in differant ways. Not to say it's not a very good option, it just isn't an absolute nessesity no matter what. At least from my pov.
 

I dunno, I guess. I mean yes hitting on a lower number is absolutely better then hitting on a higher one. I just don't see this feat being the end all be all of the feat world. Given the option i'd rather take something that gives me more interesting options, or enhances my abilities in differant ways. Not to say it's not a very good option, it just isn't an absolute nessesity no matter what. At least from my pov.

And I agree. I can see SOME characters not taking this. But, by the end, there will be some level where you compare it to the rest of your choices and it seems like a better idea. My fighter doesn't want it more than Polearm Momentum and Eladrin Soldier but at level 4 I took Durable. I'm for sure retraining out of it or taking Weapon Expertise at level 6.

My priority(and I think many people's priority) when taking feats is "How often is this going to benefit me?" I could take the feat that gives me +2 to init and the ability to shift as a minor action during the first round of combat. But it adds 2 to one die roll per combat that doesn't matter all that much. Compared to +1 to all my attack rolls(which is about 12 per combat), it's kind of a no-brainer.

If it didn't scale up to +3, I'd say it was a take it or leave it sort of feat.
 

Right. And at epic tier, when you're hitting on a 12+ while your allies hit on a 9+, you will either change your mind, or grow steadily more frustrated without realizing why. You'll have a dim sense that you fail more often than everyone else, and that everyone else is better than you. You personally will probably then take the feat, but there's a lot of people out there who will blame their character class or their DM or otherwise not understand that this feat wasn't really optional if they wanted to not suck in comparison to the rest of their party.
 

Out of academic interest, isn't it a bit repetitive for 12 out of 31 feats to provide a circumstantial bonus to attack and/or damage?
 

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