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Annelise

My character is an 18-yr. old female human, rog1/sorc6/mindbender1 - Annelise

She is a physically stunning (19 charisma) 4'11" with blonde hair that she keeps in the latest fashion. When dolled up, she wears noble gowns, and expensive earrings and glittering jewelry. A large chunk of her income goes towards expensive clothes and jewelry.

She grew up poor, and her father was a snake oil salesman. She told everyone he was a priest. She had an unnatural talent for people believing what she was telling them (Bluff +17) and has a natural glibness about her. Her parents knew that she was destined for greatness, and she does seem to be headed in that direction. She bought the services of many of the town's beggars to create her own underground beggar army of spies and information brokers. So, despite her worldly appearance, she's not forgotten her lower class roots so much as to snub those who are less fortunate.

And despite her manipulative ways, she's still very naive about the world, and although she can lie like the best of them, she can be a bit gullable at times herself. Her deep blue eyes call to even the most suspicous of folks that she can be trusted with your deepest secrets, and even if you didn't know her, you'd trust her implicitly.
 

I've got one pictured; I could do it myself, but I suck at perspective and action, and I worship Todd Lockwood, so I would put that picture in a special place, surround it with candles, and bring it burnt offerings every day.

I have two URLs (both on GeoCities; C&P if the links don't work) to pictures of the characters that I did myself.

http://www.geocities.com/dfloyd84/art/20years.jpg
http://www.geocities.com/dfloyd84/art/kerad4.jpg (another look)
http://www.geocities.com/dfloyd84/art/arik.jpg

Here's how I picture it: Kerad is down, on his back, with only one sword at hand. Arik is straddling his chest, pinning his right hand (sword hand) to the ground with his left hand, and holding the knife up in an icepick grip, ready to stab. Kerad has reached up with his free left to grab Arik's wrist, preventing him from stabbing. Arik has a look to death in his eyes; Kerad has a look of concern.

In the otherwise white space in the upper left quarter, Elizabeth stands back and watches, a perverse smile on her face.
 
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Vicomte Kraelian Liadon De Brise Crete

Male Elf, NG, Bard 10/Duelist 4. Vicomte Kraelian Liadon De Brise Crete travels under the nom de guerre Rabelais.

I imagine him as a dashing swashbuckler, armed with his trusty rapier "Giselle" and his ghostly whip.

Rabelais is a swashbuckler in the proud tradition of the King's Musketeers. He dresses impeccably in the latest fashions. He's well groomed and strives to impress whomever he meets with his savoir-faire and courtly manner.

Rabelais is a highly skilled fencer, he ought to be considering the amount of time he spends defending himself against angry husbands and jilted lovers.

Rabelais has no profession. He is a "Gentleman Adventurer" He is skilled in petty magic, the arts and science. He is a skilled diplomat ex officio in the King's employ. Rabelais is also a master Bridge player and orator.
 

kai, you are so hip it hurts. i thought you were great for getting the awesome art you have shared with us here on the boards and now you have taken it a goant step further, bravo to you.

kai rocks, this community rocks.
 

I'm posting here what I just edited on my entry...
--
Damn Kailord... I just re-read the first post. Seems that in my 1:00 am haze I didn't fully comprehend what you said... you're paying it out of your own pocket? I'm completely amazed and flabberghasted... wow! That is a hell of a 'thank you' to this enworld community! Thank you Kailord, that is beyond impressive.
--
-Arravis
 

My third submission!

Kai, I MIGHT submit one or two more but I don't want go overboard. :D

Spears
Adopted Son of the First Peoples

Male half-orc Ftr3
Medium-Size Humanoid (Orc)

Hit Dice: 13hp + 2d10+6
Hit Points: 33

Initiative: +1 (Dex)
Speed: 30ft.
Armor Class: 14 (+1 Dex, +2 Armor, +1 Shield)
Attacks: +6 melee (dagger) or +7 melee (shortspear +1) or +5 ranged (shortspear +1)
Damage: 1d4+3 (dagger) or 1d8+4 (shortspear +1)
Face/Reach: 5ft./5ft.
Special Attacks: None.
Special Qualities: Darkvision, orc blood.
Saves: Fort +6, Ref +4, Will +5.
Abilities: Str 16/+3, Dex 12/+1, Con 16/+3, Int 8/-1, Wis 18/+4, Cha 11/+0.

Height: 5' 5"
Weight: 135 lbs.
Age: 20

Languages: Common, orc.

Skill Points: 6 (Ftr)
Skills: Climb +4, Heal +4, Intuit Direction +4.5, Listen +4, Ride +4, Sense Motive +4, Spot +4, Survival +4, Swim +4, Use Rope +1.
Feats: Improved Unarmed Attack, Lightning Reflexes.
Bonus Fighter Feats: Cleave, Power Attack.

Alignment: Neutral Good

Possessions: Belt pouch, bit and bridle, cold weather outfit, dagger, exotic riding saddle, leather armor, mount (Athel), saddlebags, shortspear +1, small wooden shield, waterskin, winter blanket.

Appearance: Spears' unique heritage means that he doesn't look or dress like the typical city dwelling orcs and half-orcs of Da'aphet or Heath's City. He wears comfortable, warm clothing that is tanned dark pigments with a fur lined cloak and similar boots for protection from Malecade's harsh winters. He typically wears his long hair braided back into a ponytail with several long dreadlocks along the side of his face. His adopted Tigé tribe specially crafted his leather armor for him and the halfspear was a gift from the tribes chief on his passage into adulthood. The spear is metal with several token feathers hanging from just behind the spearhead. Spears' dagger is non-descript but it was his first ever weapon so he treasures it. He carries the shield on his back and only fights with it when a one-handed weapon makes it way into his hands. Despite his wild, unkempt appearance Spears is as civilized as the tigé of the Wildlands, which makes others think he is an uncouth barbarian or a renegade member of the Sermath'kah.

Background: Spears. That is what his non-tribal friends call him. His tribal name is near impossible for them to pronounce. Roughly translated, his name is 'Child-Found-Amongst-Spears-in-Wilderness'. These spears are actually a rock formation that sits near the center of the Wildlands, which look like six spears pointing up into the sky in a semi-circle. It is in that place that a tigé tribe found him - a crying half-orc babe wrapped in althion leafs and hungry as a wild cat.

The tribe took him in and raised him as one of the First Peoples. He learned of the world's history and the story of the Ethma'rieluna, the Children of the World. He was given access to tutors from each race of the First Peoples. Trooda druids and mystics taught him to respect the natural world, while his Teres tutors taught him to expand his mind and strengthen his body. This training brought him great success amongst the First Peoples of the Wildlands but his orcish blood limited his ability to learn complex processes. Undaunted, Spears concentrated on learning to understand his surrounding and protect himself with weapon and hand.

As the half-orc boy grew to manhood, he wished to learn where he came from. His adopted family took him to the spear stones and told him of how they found him there all alone. They tried to help him learn the truth by asking the druids and priests of Jaua Ae-rielun to divine his origins. Surprisingly, there was no answer for his questions. He decided to leave his tribe and set out to find where he came from. If he was descended from the civilized orcs of the Ethma'rieluna or the savage goblinoids of the Sermath'kah.

He traveled north towards the SkyMountains to seek his origins and fulfill his destiny. It was in these journeys that he met and befriended Sir Knak Rynne, Simon Mardin, and Marty LionMountain from Stortic [and then later, Nona Heartwood]. These five friends would travel and adventure together for the rest of their lives.

Personality: Amiable, inquiring, naive. Spears has a tendency to watch what others are doing first then act on what seems the right course of action. He is wise enough to know he isn't the tactician of the group and lets either Marty or Knak do the hard thinking.

Mount: Giant wild cat, Athel
Huge Animal
HD: 16d8+48 (120 hp)
Init: +2 (Dex)
Spd: 40ft.
AC: 16 (-2 size, +2 Dex, +6 natural)
Atks: 2 claws +18 melee, bite +13 melee
Dmg: Claw 2d4+8, bite 2d6+4
F/R: 15ft./10ft.
SA: Pounce, improved grab, rake 2d4+4.
SQ: Scent.
Saves: Fort +13, Ref +12, Will +11
Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills: Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11.
* Giant wild cats receive a +4 racial bonus to Hide and Move Silently checks. * In the area of Malecade known as the Wildlands, the Hide bonus improves to +8.

Glossary of Key Details

Ethma'rieluna (Children of the World) - collective name of those races that have dedicated themselves to the teachings of Jaua Ae-rielun.
First Peoples, the - The term used to refer to the first three original races of the world: Teres, Tigé and Trooda.
Jaua Ae-rielun - the patron god of the world. Powerful in the aspects of time, magic and community.
Rielun - The name of the world (the campaign is called Time of Ages).
Sermath'kah - evil seafaring humanoids, mostly outcast goblinoids and minotaurs.
Teres - large lizardman-like race.
Tigé - small halfling-like race that live an aboriginal way of life.
Trooda - medium-size raptor-like race.
Wildlands - Those parts of the continent of Malecade that have been touched by the magic of Jaua Ae-rielun for the protection of the First Peoples.

Brak1's headshot sketch:
 

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First things first. I just have to say what an incredible idea this is. I mean this is on par with R.A. Salvatore writing about your character or Steven Spielberg making a movie with him.

Okay, now on to the character. This is one of the baddies from my current campaign. I labored over the storyline and this character in particular for almost 10 years before 3E came out and I found a group to play him against.

Ag Mawl
Ogre Mage Barbarian/Sorcerer

Ag Mawl is one of the mightiest members of the Agonals, a group of arcane space faring warriors. They are the military elite arm for the cabal of wizards known as the Zenithals.

He is dark, angry, and very intimidating at 10 feet tall. A furious warrior in robes that makes him look like a monk, he wields a huge thundering/shocking double headed war hammer with incredible skill. He enters combat throwing spells to catch his opponents off guards and builds into a rage of thunderous blows that few can stand against.
 

I know you are suppose to post characters, but how about a triplet? These are some contemporaries to my first post. I developed them for an episode of my current campaign that I called surprisingly enough "Shock and Awe". This was the first time I had the group sweating. They split up and these three caught them in an alley. It was sweat and like all good bad guys, they managed to get away. The fighter's jaw dropped when he let a kobold have nearly 30 points of damage in one round and it was still there. Loved it.

Ag Set
Kobold Rogue 12/Wizard 5

Ag Key
Kobold Monk 12/Sorcerer 5

Ag Ark
Kobold Ranger 10/Wizard 6

Ag Set, Ag Key, and Ag Ark are members of the Agonals, a group of space faring warriors who report to the cabal of wizards known as the Zenithals.

The three Agonals specialize in infiltration, spying, and assassination. They are cunning and deadly, often catching their opponents by surprise because they were expecting just a weak kobold. They are experts and skulking and sneaking around and few survive an ambush set by the three.

Ag Set wields a set of daggers, one a +3 frost dagger and the other a +2 flaming dagger. He is highly skilled with darts and carries many different varieties, including sleep darts and fireball darts.

Ag Key is deadly accurate with shuriken, favoring shocking shuriken. In close combat, he utilizes a pair of brilliant energy punching daggers.

Ag Ark is the sniper of the three. He is incredibly accurate with his short bow +2 and his variety of arrows including fireball arrows, poison arrows, slow arrows, acid arrows, shocking arrows, and web arrows. If pressed into hand-to-hand combat, he wields a wounding short sword +2 and a +1 dagger of venom.
 

Here are two

Bomefru
Male Wild Elf Barbarian/fighter
Icy Burst Dwarven Waraxe on one side
+1 Handaxe on the other
Quarterstaff in hand, holding like a martial artist
Belt of Mage Armor
Ring of Spell Storing
Thick cloak of a random animal

Description

Bomefru's clothes are almost entirely covered in fur like the picture in the DMG. Bomefru describes himself as "Strong, Angry, but dumb like Big Tree".

Araust
Male Human Fighter
6'7''
Mercenary/Bounty Hunter
Sythe with some kind of Runes on it
Flowing Worn Cloak
Angry Look on face
Scar across Left Eye
Spiked Blonde Hair
Whip(optional)
The Sword that is in the below pic on his back, needed
Hitman Style Gloves
 

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