CRGreathouse
Community Supporter
“Yes, I wish it so.”
The pain was agonizing. Tongues of flame surrounded him, greedily consuming his flesh. His only thought was of pain – unbearable pain like he had never felt before. He knew then that he would die.
He did not die. The flames continued, and he slowly felt himself transformed into something he was not. His extraneous thoughts, like his mortal flesh, began to burn away; he became increasingly indifferent to the world, caring only for fire – and self – and power. As the last of his being drained away, though, he realized that it was the last part of him that was truly himself, and focused on saving this last bit of essence.
No longer was he Írost, son of Natar; Írost is dead. Now he is Narya, spirit of flame.
*****
Narya was an elven wizard, specializing in fire spells. After being taught the basics of magic by his mentor, he left to study the ways of magic on his own, forsaking his family and former connections to pursue true knowledge for perhaps a hundred years.
It was not to be so. He was forced along the path of the adventurer, where he took a small part in events critical to the safety of his country, and indded the world. Having finished, his newfound comrades asked him to continue on with them.
He refused. Taking the rewards he found on the way, he gave them away to the king of a dwarven city he had helped, and left for the destination that had called to him for decades: the elemental plane of Fire.
In his hubris, he sought out the famed City of Brass. No one knows what he said to the efreet, or what words were exchanged in the hissing, bubbling tongue of fire, but a bargain was struck, and when Narya emerged, he was... changed.
Flames burned at his every pore, he felt no pain from heat, and the very touch of water burned him. In time, he learned to control the fire, except for his eyes whose pupils burned like twin flames. He arrayed himself in dark, concealing garments, magically treated to withstand his heat.
He seldom interacted with people before the transformation, but afterward even less. He took on the manner of his element: harsh, abrupt, and never satiated. Those that had once been his closest friends he treated coolly. Every aspect of his mortal existance was subsumed by his new life, save one: compassion for those like he once was.
Never would he admit this. If asked, he would deny it. He was to be hated, feared, and misunderstood, but he would have it no other way.
*****
Game information: Narya is a supreme physical specimen, with 5 stats 15 or above (and Wis 13). He is brilliant, especially with the aid of his headband. This is much of the reason behind his ego...
He has maxed ranks in Intimidate, and 5 ranks in Bluff for the synergy bonus, even though both are cross-class. He has Skill Focus (Intimidate). If my DM allowed other ways to improve skills, he'd have those, too.
The pain was agonizing. Tongues of flame surrounded him, greedily consuming his flesh. His only thought was of pain – unbearable pain like he had never felt before. He knew then that he would die.
He did not die. The flames continued, and he slowly felt himself transformed into something he was not. His extraneous thoughts, like his mortal flesh, began to burn away; he became increasingly indifferent to the world, caring only for fire – and self – and power. As the last of his being drained away, though, he realized that it was the last part of him that was truly himself, and focused on saving this last bit of essence.
No longer was he Írost, son of Natar; Írost is dead. Now he is Narya, spirit of flame.
*****
Narya was an elven wizard, specializing in fire spells. After being taught the basics of magic by his mentor, he left to study the ways of magic on his own, forsaking his family and former connections to pursue true knowledge for perhaps a hundred years.
It was not to be so. He was forced along the path of the adventurer, where he took a small part in events critical to the safety of his country, and indded the world. Having finished, his newfound comrades asked him to continue on with them.
He refused. Taking the rewards he found on the way, he gave them away to the king of a dwarven city he had helped, and left for the destination that had called to him for decades: the elemental plane of Fire.
In his hubris, he sought out the famed City of Brass. No one knows what he said to the efreet, or what words were exchanged in the hissing, bubbling tongue of fire, but a bargain was struck, and when Narya emerged, he was... changed.
Flames burned at his every pore, he felt no pain from heat, and the very touch of water burned him. In time, he learned to control the fire, except for his eyes whose pupils burned like twin flames. He arrayed himself in dark, concealing garments, magically treated to withstand his heat.
He seldom interacted with people before the transformation, but afterward even less. He took on the manner of his element: harsh, abrupt, and never satiated. Those that had once been his closest friends he treated coolly. Every aspect of his mortal existance was subsumed by his new life, save one: compassion for those like he once was.
Never would he admit this. If asked, he would deny it. He was to be hated, feared, and misunderstood, but he would have it no other way.
*****
Game information: Narya is a supreme physical specimen, with 5 stats 15 or above (and Wis 13). He is brilliant, especially with the aid of his headband. This is much of the reason behind his ego...
He has maxed ranks in Intimidate, and 5 ranks in Bluff for the synergy bonus, even though both are cross-class. He has Skill Focus (Intimidate). If my DM allowed other ways to improve skills, he'd have those, too.