Journalism is asking tough questions.
Journalism is NOT just being cynical and derisive--save maybe for the opinion column.
Journalism is meant to get to the "objective truth" as much as possible. That includes stuff that might conflict with your own preconceived notions and ideas. It is conducting research and finding out the facts.
Granted, this was kind of a softball interview, and I think people are jaded thanks to PR firms, but I highly doubt they are lying about such things as the piracy ratio.
Yes, but my point was I believe WoTC will be changing the game to something different from our experiences. What if, for instance, the handbooks disappear, and become cards--your characters and monsters are a combination of cards, and the rules just tell you how to play--and add things like a specialized battlemat. "Fluff" content is regulated to on-line only, or maybe on-line dynamic databases for network play. Based on what I've seen from the 4e ruleset, it's about halfway there--monsters and characters are more "statblock" than ever.
This would be the most effective way to eliminate piracy. While somebody could scan and torrent the cards, people would have to really have the cards and the on-line database to maximize their effectiveness.
I see this as the possible future of D&D. It would be a lot more inconvenient to pirate such a game. While possible, it's probably not worth the effort for most.
The only flaw is their lack of getting the DDI up and running to maximum efficiency. But if they pull it off, I think the days of the hardcover rulebooks will end, at least perhaps when 5e comes around.