Executing Judgment On Paladins!

SHARK

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Greetings!

Executing Judgment On Paladins, Who, When Weighed In The Balance, Are Found Wanting!

Paladins are generally held to a high standard of conduct, and behaviour. In thinking about designing different knight orders for Paladins, I put some thought into detailing a simple, workable code that any of my players seeking to play paladins in the campaign could understand. I think it is important to detail these kinds of concepts before the start of a campaign, and to have such details on hand, for every important order of knights, and especially Paladins, in the campaign world. Having such on hand for players and even for designing npc’s can be of great help in not only remaining consistent, but most importantly, avoiding and or adjudicating different courses of action taken by various Paladins. Of course, in my own campaign, I have different codes for different orders of knights and templars, as different religions and such are going to have to some degree, differences in what they expect and so on from Paladins that serve that particular religion. Here is one example from my own campaigns:

An Ecclesiastic Tribunal is held for any Paladins that are accused of violating Church Law, the King’s Law, or somehow have violated their code of Honor. To wit, it is the following breaches of code that a Paladin may be punished for, as follows:

(1) If the Paladin commits rape.
(2) If the Paladin refuses a Lawful Order given by proper authority. (Higher templar officers, priests, the King, and various appointed authorities.) If the Paladin and his defense proves that such an order was unlawful, or despite being lawful, the disregarding of said orders was appropriate because of information that the Paladin possesses, but the authority in question does not, then no punishment is warranted.
(3) If the Paladin purposely, and with malicious intent, murders someone who—
(A) Isn’t attacking him, or anyone, with deadly force, or threatening to do so.
(B) The Paladin does not have warrant to attack; i.e. (No fore-knowledge of said villain, dangerous criminal, rebel, cultist, and so on.)
(C) A creature or class of beings that are not generally assumed to be evil. For example, within the Vallorean Empire, the King has declared with Church sanction, that:
“Demons, and any, and all supernatural creatures which are evil are to be exterminated by anyone, by everyone, at all times, and whenever practical.

Great and Terrible Monsters, like Dragons, Bulettes, Purple Worms, and so on, are to be swiftly attacked and destroyed.

Races of humanoids that have been officially judged Anathema, vile, wicked, and Evil are to be attacked and slain at every opportunity. They are the Spawn of Darkness! These races, enslaved to Darkness, must be rooted out wherever they are found. Death and Fire shall be their portion!”

Races that are usually considered Good are generally Elves, (Standard) Halflings, Dwarves, and in most areas, Urrgan, (Wolf-people), and Ogres. In my campaign, Ogres are somewhat more intelligent, and can be a variety of alignments. Mutated humans, or any race for that matter, with strange colours, extra limbs, bizarre blends of humanoid or animal parts, etc, along with other races not mentioned, can pretty much be attacked on sight.

However, for example, in some areas of the empire, things are applied differently. The above is “In General.” In a specific city, for example, that has friendly relationships with a nearby settlement of friendly Giants or Minotaurs; the ordinary person IN THAT AREA would not attack such creatures on sight. Further into the backwoods of the Vallorean Empire, however, where no such relationship has been established, the local authorities could be certainly expected to attack a wandering Giant or Minotaur on sight.

(4) If the Paladin is found to have purposely, maliciously been deceitful for purposes beyond serving the “Ultimate Good.” Being deceitful to save a comrade’s life is forgivable, while being deceitful for personal, worldly gain is not acceptable. In any event, being deceitful is a sure way to be tried and interrogated vigorously. If one doesn’t have a very good reason for an instance in deception, then severe punishment is assured.
(5) If the Paladin commits theft of whatever amount or value. Stealing an apple is, in the larger context, dishonorable in the same way that stealing a masterwork great-sword, money, jewels, and so on. The punishment meted out is different of course, but the philosophical conviction against it is the same.
(6) If the paladin becomes involved within a lifestyle of sexual immorality, the Paladin can be certain that censure will some from any in the faith that discover such licentious or lascivious behavior. Depending on the particulars, the Paladin can expect various forms of punishment. Paladins of most orders are expected to be married; live a chaste life; or at a minimum, conduct their private affairs with the utmost in dignity and discretion.
(7) If the Paladin should act in any way that is dishonorable, punishment can be expected. Naturally, the deity in question is aware of such, but also the various Church hierarchy may be made aware of such through prophesy or dreams, and expect the Paladin to confess, and repent from the ways of error. Penance and punishment alike are certain to be handed down. If the breach is grievous enough, expulsion from the order, or even execution is distinctly possible.
(8) If the Paladin should offer sacrifices and offerings to false gods, evil gods, and so on, then punishment can be expected. The Paladin’s patron deity expects faithfulness from such a worshipper who has been so blessed as paladins have been.
(9) If the Paladin should begin to embrace attitudes or adopt philosophies that are anathema or heretical to the “True Faith”, then censure and punishment can be expected. This type of violation, while not damnable in one instance, over time represents a form of “spiritual adultery” that will, eventually, bring wrath and judgment down upon the compromising Paladin.
(10) If the Paladin should take direct actions, or refuse noble duties and requests, out of a sense of greed. The attitude of constantly wanting more and more wealth, and being willing to sacrifice a friend, or the mission, or the Paladin’s principles so that the Paladin may gain wealth—gold, gems, magic, whatever. Even the prospect of acquiring a “Vorpal Holy Avenger,” while honorable in itself, acquiring it at the expense of one’s comrades, or one’s honor, is thus guilty of getting a “right thing” by the wrong methods or attitudes.

For example, a deceptive villain, seeking to cause the Paladin to stumble and fall from the road of righteousness, may tempt the Paladin by promising there is a “Vorpal Holy Avenger” that the Paladin can have, IF the Paladin will only take his time to go and get it, while the vampire feeds on the young peasant girl. The vampire may in fact be honest, and honorable in actually giving the Paladin such a powerful sword. By agreeing to such a proposition, however, by the time the Paladin returns with the powerful sword in hand, the vampire will be gone, and the young girl will remain cursed as a vampire herself. The Paladin will indeed have the mighty sword that he, in his pride and greed, so desired.

Paladins that violate these commandments can expect to be severely punished. Though different orders have different codes and punishments, and they sometimes argue with each other, Royal Proclamation forbids open conflict between the different knight orders serving the Vallorean Empire. There are strong rivalries between the various knight orders, and competitions in great jousting tournaments are popular. Competition for glory on the battlefield is also common, and pursued with passion. There are individuals who may have a fistfight, or maybe a duel on occasion. However, as a whole, deadly combat is unusual. Tournaments are established by season, and travel an ordered circuit. Thus, a non-lethal method is established to vent personal rivalries.

In the case of a Paladin found guilty of some severe violation of the code of honor, an Ecclesiastic Tribunal tries the guilty Paladin. When judged, depending on the severity of the offense, the Paladin may be sentenced from serving an offended Paladin as a “squire” for a year and a day, to a demanding challenge, a quest, or a humiliating expulsion from the Paladin order. If the transgression is very serious, an absolute and unforgivable transgression, then the Paladin will endure the following:

(1) The Paladin is first officially denounced, and condemned. Then, the Paladin is ceremoniously stripped of status in front of a vast gathering of assembled Paladins, Knight-Templars, and Priests.
(2) The Paladin’s insignia brooch is taken, and the Paladin’s personal Holy Symbol is stripped from him as well. The Paladin’s distinctive tunic and tabard are torn from him, and the damned Paladin is again denounced, thrice, according to the holy rituals established in the order from beyond ten generations. With that, a corps of drummer’s plays a long, low beat in rhythm, abruptly halted by a solo trumpet sounded three times.
(3) A Lord-Priest leads a solemn prayer, and a responsorial, in unison by all who are present. Once completed, the Paladin is publicly flogged with the scourge, and dragged to the stake. Once bound, each of the Paladins in the condemned Paladin’s platoon, (usually about sixty Paladins) approach, and embrace the bound Paladin, and perhaps offer a kiss upon the cheek, or a word of love or sorrow. As the knights embrace their condemned comrade, gazing at the bleeding Paladin, they are reminded, graphically, and personally, of the cost of being a Paladin. The cost of being honorable, loyal, noble, and courageous. They remember that they are all brothers, in honor, and in shame. Here, in judgment, they honor their gods, and their order, but they also weep in shame and loss of a Brother. Then, all of the Paladins who served with the condemned knight walk solemnly past his bound form, and add an armful branches. Each then ceremoniously takes a turn at spilling an ornate urn of oil over the wood, praying, and expressing their grief. Then, at the Lord-Priest’s solemn command, they each then extend a flaming torch to the pyre.

As the flames reach higher, and the moaning rises, slowly breaking into screams, the Paladins all stand at crisp attention in their full ceremonial dress, draw their swords, and offer a sharp salute in final honor. Sheathing their swords, the Paladins stand vigil as their brother burns, and offers up his spirit to eternity. Once the spirit has departed, the Paladins turn, and march to stand in rigid formation. An ancient prayer is offered to the gods in unison, and the ceremony, and the judgment, is over. With a sharp command that echoes across the formation, the Paladins are dismissed.

Thus, there are my “Ten Commandments” that I use for Paladins and knight orders within my campaign. There are some that differ by religion, culture, and region, but this provides a good framework to go by. Paladins who violate these will bring judgment and wrath upon themselves, as they are “weighed in the scales, and found wanting!”

What do you think? What kinds of honor codes have you developed for Paladins and knights in your own campaigns?

Semper Fidelis,

SHARK
 

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SHARK! How is life treating you?

I don't think I've ever had a player seriously want a Paladin.... I've had many calls for Divine Champions but not for Paladins.

For Champions it all depends on god, culture, alignment, and maybe a few other things but mostly those....

Looks like you've had to adress the issue a "few" times though.
:)
 

Is there no censure for the order the executed paladin belonged to? I would think they'd be required to cover their crests, or fly blank pennants for a year as a mark of shame that one of their order fell.
 

Here ya go SHARKy..one for you! How do you treat Female Paladins? Any differently? Any other codes and creeds for them? Got a spot for Battle Nun's? What about fighting sisters?


ps. the reason i ask is that in 18 hrs i will be playing a real female battle nun(read paladin!) and i want a code to impress the dm!
 

Paladin Code

if (evil(monster)) {
if (hostile(monster))
smite(monster);
else
preach_to(monster);
}
else
if (hostile(monster))
DM_specific_approved_action(monster);
else {
greet(monster);
preach_to(monster);
}
}

(I probably messed up a bracket or semi-colon somewhere, so don't go trying to compile this!)
 

Greetings!

Hello my friends!:)

Well, Leopold, to answer your question, I would say that in the male-dominated military, and the strongly patriarchal society that my Vallorean Empire is, *female* paladins would be quite rare. However, they are not unheard of, and so, they do exist, and serve with distinction and courage. In such cases, the code remains the same for all members, regardless of specific race, or sex.:)

Female Paladins that betray the order and violate the code in such wicked ways can expect the same punishment. Vallorea is an equal-opportunity society, after all. If the person is good enough to pass the tests, and gain the benefits for being a member of such a prestigious and powerful knight-order, then they are good enough to pay the price for treason and so on as well.:)

How's that sound?:)

Semper Fidelis,

SHARK
 

Very interesting code, Shark. You have inspired me to write down more detail for the "paladins" in my own campaign. As of yet, the only bits of their code which I'd particularly mentioned are

1) They must not let the name of their god be profaned without attempting to avenge it as soon as is practical.
2) They must not use poison
3) They must not kill with treachery.

If they fail at any of these, they are expected to commit ritual suicide with their scimitar.

Lesser penalties are applied if they clearly act against their good conscience (DM helps provide conscience). Specifically, losing the ability to pray for divine spells until atonement is made.

Cheers
 

SHARK, I find it interesting that your code seems to be almost a legal code complete with provisions for enforcement by the various orders of your world's paladins. How do paladins who are not a member of an order fit into this? And what if the paladin violates the code but doesn't get caught?

Do the gods of Vallorea nod and wink at such indiscretions, leaving it to their followers to mete out punishment upon transgressors? Or do they take decisive action from removing the aura of courage that surrounds the paladin to stripping him of his spells to perhaps even sending a team of Hound Archons with numerous fighter levels led by a Deva after truly wicked or apostate ex-paladins.
 

Here is a code for you...
--------------------------------------------------------------------

Note that the Boy Scout Oath has traditionally been considered to have three promises. Those three promises are delineated by the semicolons in the Oath, which divide it into three clauses. The three promises of the Scout Oath are, therefore:

Duty to God and country,
Duty to other people, and
Duty to self

DUTY TO GOD AND COUNTRY: Your FAMILY and religious leaders teach you to know and serve God. By following these teachings, you do your duty to God.

Men and women of the past worked to make America great, and many gave their lives for their country. By being a good family member and a good citizen, by working for your country's good and obeying its laws, you do your duty to your country. Obeying the Scout Law means living by its 12 points.

DUTY TO OTHER PEOPLE: Many people need help. A cheery smile and a helping hand make life easier for others. By doing a Good Turn daily and helping when you're neded, you prove yourself a Scout and do your part to make this a better world.

DUTY TO SELF: Keeping yourself physically strong means taking care of your body. Eat the right foods and build your strength. Staying mentally awake means learn all you can, be curious, and ask questions. Being morally straight means to live your life with honesty, to be clean in your speech and actions, and to be a person of strong character.


--------------------------------------------------------------------------------

Boy Scout Law
A Scout is:

Trustworthy,
Loyal,
Helpful,
Friendly,
Courteous,
Kind,
Obedient,
Cheerful,
Thrifty,
Brave,
Clean,
and Reverent.

--------------------------------------------------------------------------------

Boy Scout Motto
Be Prepared!


--------------------------------------------------------------------------------

Boy Scout Slogan
Do a Good Turn Daily!


--------------------------------------------------------------------------------

The Outdoor Code
As an American, I will do my best to -

Be clean in my outdoor manners
Be careful with fire
Be considerate in the outdoors, and
Be conservation minded.
 

Hi SHARK!

Your threads are always a great read, especially about Paladins!

I agree, without a Code written either by the DM alone, or in co-operation with the player, Paladins are adrift in a sea of confusion.

After a read through, I had some questions:

Why would the Paladin be sanctioned to "attack on sight" in the wild certain creatures with whom the Empire has had some dealing with in a peaceful manner (Giants and Minotaurs)? Even though they might generally be "Evil", would not the Empire gain through an attempt to establish is said creatures were "civilized", and able to be added to the Empire's list of allies? Your world has massive amounts of evil foes, would not each sword that could be raised against it be sought out, and who better to take that risk/ make a judgement of that than the Paladin, and thus be able to report to the local authorities that a new source of allies is at hand.

I see in the write-up that deceit in the name of the "Ultimate Good" may receive a punishment, although it is mitigated by circumstance, and it considered by your code to be deemed "acceptable" to the Paladin. However any theft, be it an apple off a fruit cart or the crown jewels, has a philosophical conviction against it. IMHO, lying /deceit in any circumstance compromises the Paladin in the same manner that any theft would! I know this is a point of contention in many Paladin discussions and am not dragging it out for a argument here, but simply pointing out that your code makes clear to the player what will be "acceptable" behavior in your game (and this is good!).

Other than those points, I like it!

BTW, did you think about submitting your setting to WotC? I bet it's better than 80% of the stuff their going to get!

If not, you should really look into talking to the guys at Natural d20(?) press [the ones here on the board] about publishing some of your stuff, I think it would do pretty well.
 
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