Tolen Mar
First Post
Sorry for the delay, folks. Real Life has a way of getting in the way, doesn't it? Here are some notes about the big organization in my setting. As usual, comments and questions are welcome, and more will be along soon.
The Theocracy of Argosy
The Theocracy of Argosy (‘The Theocracy’, or just ‘Theocracy’) is the current ruling power of Argosy City. 312 years ago, Marinek the Elder brought together members of all the major power groups in Argosy. He declaimed that the only means to salvation would be one of peace. He encouraged all those present to reconsider their methods of operation, and urged them all to enter into peaceful agreement. Under his guidance, the Theocracy was born. The Theocracy is a council of elders appointed by the members of each faction in Argosy City. The Theocracy passes all laws, criminal to religious, and is charged with enforcement of all of those laws.
Its headquarters are in the Citadel at the center of Argosy City. Within the walls of that massive edifice (the converted remains of the Argosy itself), are recorded all of the laws of the Theocracy. In addition, the Citadel is the largest source of information Argosy has available, including everything from birth and death records to the recorded arcane and scientific lore that was not forgotten in the early years of the new city.
Factions are allowed to choose their own method to appoint an elder to the Theocracy. New factions can ask for a charter that gives them the right to appear before the Theocracy for any reason. Most often, the charter is invoked to allow new factions an opportunity to gain admittance to the Theocracy as a member of the council. Any religious group operating without a charter is subject to legal action, ranging from fines to imprisonment, or even death if the Aruspex Guild finds traces of treason.
The Theocracy has several branches: one for each of the religious factions in its council, which hold religious ceremonies on holy days, as well as the Wardens of the Wall, the Theocratic Knights, and the Aruspex Guild. More information on each of these groups follows.
Individuals wishing to join the Theocracy must first attend religious services sanctioned by the council. Though the council is made up of members of each religious group, the religion of the Theocracy is less restrictive than many of the other groups. Theocratic dogma states that neither Technology nor Magic is evil. If God did not want mankind to use those tools, He would not have made them available to begin with. Therefore, the Theocracy is concerned mostly with the advancement and proper application of Arcane Tech, so long as it is used properly, and proper thanks and respect go to God, who made such things possible. The rules and guidelines for the use and development of new arcane tech are complex, due mostly to the splintered nature of the ruling council, however within Argosy City, anyone who carries the blessings of the Theocracy can be assured of little harassment from the Wardens.
Priests of the Theocracy wear white robes with red sashes. Gold trim is often seen, and the more gold on a clerics robe, the higher in rank he is within the Theocracy. Other groups under the auspices of the Theocracy also usually wear the same or similar red on white theme of dress, though some uniforms (such as the Guilders) are of other colors with insignia of red and white to denote their loyalty.
The Theocracy of Argosy
The Theocracy of Argosy (‘The Theocracy’, or just ‘Theocracy’) is the current ruling power of Argosy City. 312 years ago, Marinek the Elder brought together members of all the major power groups in Argosy. He declaimed that the only means to salvation would be one of peace. He encouraged all those present to reconsider their methods of operation, and urged them all to enter into peaceful agreement. Under his guidance, the Theocracy was born. The Theocracy is a council of elders appointed by the members of each faction in Argosy City. The Theocracy passes all laws, criminal to religious, and is charged with enforcement of all of those laws.
Its headquarters are in the Citadel at the center of Argosy City. Within the walls of that massive edifice (the converted remains of the Argosy itself), are recorded all of the laws of the Theocracy. In addition, the Citadel is the largest source of information Argosy has available, including everything from birth and death records to the recorded arcane and scientific lore that was not forgotten in the early years of the new city.
Factions are allowed to choose their own method to appoint an elder to the Theocracy. New factions can ask for a charter that gives them the right to appear before the Theocracy for any reason. Most often, the charter is invoked to allow new factions an opportunity to gain admittance to the Theocracy as a member of the council. Any religious group operating without a charter is subject to legal action, ranging from fines to imprisonment, or even death if the Aruspex Guild finds traces of treason.
The Theocracy has several branches: one for each of the religious factions in its council, which hold religious ceremonies on holy days, as well as the Wardens of the Wall, the Theocratic Knights, and the Aruspex Guild. More information on each of these groups follows.
Individuals wishing to join the Theocracy must first attend religious services sanctioned by the council. Though the council is made up of members of each religious group, the religion of the Theocracy is less restrictive than many of the other groups. Theocratic dogma states that neither Technology nor Magic is evil. If God did not want mankind to use those tools, He would not have made them available to begin with. Therefore, the Theocracy is concerned mostly with the advancement and proper application of Arcane Tech, so long as it is used properly, and proper thanks and respect go to God, who made such things possible. The rules and guidelines for the use and development of new arcane tech are complex, due mostly to the splintered nature of the ruling council, however within Argosy City, anyone who carries the blessings of the Theocracy can be assured of little harassment from the Wardens.
Priests of the Theocracy wear white robes with red sashes. Gold trim is often seen, and the more gold on a clerics robe, the higher in rank he is within the Theocracy. Other groups under the auspices of the Theocracy also usually wear the same or similar red on white theme of dress, though some uniforms (such as the Guilders) are of other colors with insignia of red and white to denote their loyalty.
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