Exotic Weapon - Greatscythe

Machiavelli said:
Reaper's Harvest (STYLE)
Cleave, Improved Trip, Power Attack, Weapon Focus (greatscythe), Exotic Weapon Proficiency (greatscythe)
As a full-round action wielding the greatscythe, you may make a single trip attack attack against each adjacent target. You are still allowed to make an extra attack on each successful trip, as per the Improved Trip feat.

I currently have a necromancer type who wields a scythe, and I don't see the need for an exotic scythe. The basic scythe should already be exotic just on the premise of it being a "are you kidding me?!" weapon. Besides, its the x4 Crit that is deadly, the base damage is nothing.

However, below is my version of Reaper's Harvest.

Reaper's Harvest (STYLE)
Cleave, Death Blow, Great Cleave, Power Attack, Weapon Focus (scythe), Weapon Specialization(greatscythe)
As a full-round action wielding a scythe, you may make a single coup d'grace against each adjacent target that fullfills the prerequisites of a coup d'grace.

Deathblow (sword and fist, complete adventurer): prereqs Combat Expertise; coup d'grace as a standard action instead of a full attack.
 

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Stalker0 said:
Its a fantasy game, weapons aren't supposed to be realistic. If it was, no one would ever use a sword against heavy armor, or dragonscales for sure. You would use a spear, which would break fairly frequently. You couldn't shoot a bow a football field away accurately at all, etc etc.

Just...let it go:)

Hey, I've witnessed a woman strike a target the size of a playing card from 70 yards with a bowshot.

I'm willing to suspend disbelief when the game deals with fantasy elements. Magic, no problem. Dragons, OK. Twenty foot Giants, alright. But when games talk about real world objects, I expect them to actually reflect the real world. Scythes would make terrible weapons. Go pick one up. The balance is all off for an attack. Unless you are attacking grass...
 

Drowbane, that's pretty neat. I'm just giggling about the idea of being surrounded with foes on the verge of death... how the sweet friggin' daisies are you going to arrange that???

I can just hear it, god-like but gravelly in the background... "FINISH HIM! ...yeah, him, too."
 

Tetsubo said:
Hey, I've witnessed a woman strike a target the size of a playing card from 70 yards with a bowshot.

Cool. Now ask her to do the same thing on a moving target with arrows flying at her head.

Sure, realistically the scythe is not a good weapon, but it was A weapon (peasants used it when they had no other choice) and the most important part...it looks cool!! People want to play characters that walk around with scythes, so dnd allows it.
 

Stalker0 said:
Sure, realistically the scythe is not a good weapon, but it was A weapon (peasants used it when they had no other choice) and the most important part...it looks cool!! People want to play characters that walk around with scythes, so dnd allows it.
True. If only weapons that were effective in real life were used, we'd wouldn't even HAVE most of the exotic weapons. Orc double axe? Two-bladed sword *cough Darth Maul cough*? Dire flail? Cool, but not exactly realistic. The only exotic weapons on there that are mildly realistic are the light monk weapons, the one-handed (except for whip; almost laughable even IN game) weapons, and SOME of the ranged weapons. Come to think of it, the rapier that has brough Dex-based characters so much joy over the years wouldn't really be that useful. Sorry, but against somebody in well-made full plate, a rapier wouldn't do much. The odds of being able to find a break in the armor within the few seconds that it would take for that warrior to lop of your head with his "realistic" greatsword are low even for a skilled user. Possible, yes, but not as possible as the game makes it seem. And I'd miss the rapier... And the two-bladed sword. I'd like to use that with an evil tiefling with small horns and red and black tattoos... You all know what I'm talking about.
 

Machiavelli said:
Drowbane, that's pretty neat. I'm just giggling about the idea of being surrounded with foes on the verge of death... how the sweet friggin' daisies are you going to arrange that???

Hold person, mass springs to mind. :)

C-d-G target need not be dying; they need only be helpless.

Cheers, -- N
 

However, below is my version of Reaper's Harvest.

Reaper's Harvest (STYLE)
Cleave, Death Blow, Great Cleave, Power Attack, Weapon Focus (scythe), Weapon Specialization(greatscythe)
As a full-round action wielding a scythe, you may make a single coup d'grace against each adjacent target that fullfills the prerequisites of a coup d'grace.
This is a cool little idea as well, albeit a very situational one. It certainly does fit the entire point of the scythe, and I can't imagine many things cooler than instantly decapitating five monsters at once with a scythe! But it seems to ignore the tripping ability of the scythe, the only trait that makes it worth using (aside from the sick critical). Perhaps both of these feats could be implemented under different names. They're very different feats, and it only a fighter could make use of the coup de grace ability.

Oh, and you forgot Exotic Weapon Proficiency (greatscythe). But... NINE FRIGGING FEATS?!? Wow. Just wow. I wouldn't use it for my Hexblade (seeing as I probably won't take four levels of Fighter; two at most), but it's a neat idea. Still, I don't think that taking nine feats is worth it for such a situational move. Besides, if a bunch of enemies are helpless and close together, it would be pretty much the same thing to run up and chop 'em up one by one, especially if you already have Death Blow. All it would do is save a round or two and a few character's actions.
 

Machiavelli said:
Drowbane, that's pretty neat. I'm just giggling about the idea of being surrounded with foes on the verge of death... how the sweet friggin' daisies are you going to arrange that???

I can just hear it, god-like but gravelly in the background... "FINISH HIM! ...yeah, him, too."

Large scythe wielder + ghoul minions... ghouls paralyze, scythewielder....

FATALITY!

Nazhkandrias said:
This is a cool little idea as well, albeit a very situational one. It certainly does fit the entire point of the scythe, and I can't imagine many things cooler than instantly decapitating five monsters at once with a scythe! But it seems to ignore the tripping ability of the scythe, the only trait that makes it worth using (aside from the sick critical). Perhaps both of these feats could be implemented under different names. They're very different feats, and it only a fighter could make use of the coup de grace ability.

Oh, and you forgot Exotic Weapon Proficiency (greatscythe). But... NINE FRIGGING FEATS?!? Wow. Just wow. I wouldn't use it for my Hexblade (seeing as I probably won't take four levels of Fighter; two at most), but it's a neat idea. Still, I don't think that taking nine feats is worth it for such a situational move. Besides, if a bunch of enemies are helpless and close together, it would be pretty much the same thing to run up and chop 'em up one by one, especially if you already have Death Blow. All it would do is save a round or two and a few character's actions.

I find the scythe's ability to trip highly suspect. If by trip you mean, chop thier legs off at the knee... then sure. However, I see your point. It is very situational and feat intensive.

But damn... it would be fricking cool the 1-3 times you pull it off during a campaign!!

Note: my version allows for a normal Scythe. None of this +.5 dmg for a feat business.

Also, keep in mind that many of the ways to render a foe helpless are short duration effects. Hold Spells for example can end any round these days.

My Necromancer (Gestalt Vampire variant Deathmaster, etc) uses ghouls. Lots and lots of ghouls.
 
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I'm not arguing that this feat would be awesome for a Necromancer making use of ghouls, in fact, that's a good strategy. Notice, however, that it requires a billion feats and at least Fighter level four. Not a good feat for a pure Necromancer, even something like a Dread Necromancer. It interrupts precious spellcasting advancement to take a four level dip into Fighter, but if a Wizard or Necromancer is willing to do that, it works.

And yes, it would be insanely cool, especially if you Animated them directly afterwards. :]
 

Nazhkandrias said:
I'm not arguing that this feat would be awesome for a Necromancer making use of ghouls, in fact, that's a good strategy. Notice, however, that it requires a billion feats and at least Fighter level four. Not a good feat for a pure Necromancer, even something like a Dread Necromancer. It interrupts precious spellcasting advancement to take a four level dip into Fighter, but if a Wizard or Necromancer is willing to do that, it works.

And yes, it would be insanely cool, especially if you Animated them directly afterwards. :]
Luckily he's using Gestault, which makes that feat chain that much easier.
 

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